If you are completely new to Photoshop, you may want to go through these lessons, they provide a fantastic starting point for beginners: Photoshop Guide

Click here to go back to Part 1

You may click on each assignment number to jump directly to the tutorial.

< Week 6 >
Assignment #25 - Creating a Custom Pattern
Assignment #26 - Creepy Movie Poster
Assignment #27 - Micro Planet
Assignment #28 - Fire Text
Assignment #29 - Mystical Swirly Lines

< Week 7 >
Assignment #30 - Photo Restoration
Assignment #31 - Texture Blending
Assignment #32 - Flaming Portrait
Assignment #33 - Energy Drink Advert
Assignment #34 - Background Layout Painting

< Week 8 >
Assignment #35 - Five Quick'n'Dirty Text Effects
Assignment #36 - Watercolor Poster Design
Assignment #37 - Plasma Beam
Assignment #38 - Creating Planets
Assignment #39 - Superhero Wallpaper Design

< Week 9 >
Assignment #40 - Photo Manipulation 1
Assignment #41 - Photo Manipulation 2
Assignment #42 - Photo Manipulation 3
Assignment #43 - Photo Manipulation 4
Assignment #44 - Print-Ready Business Card

< Week 10 >
Final Exam - Choose one of the following projects to complete:
Assignment #45A - Comicbook Coloring
Assignment #45B - Cosmic Space Scene
Assignment #45C - Movie Poster
Assignment #45D - Post-Apocalyptic City

< Extra Credit Assignments - Due: Dec.14 >
10 Bonus Projects

Conclusion






- Week 6 -

Assignment #25
Creating a Custom Pattern

Step 1

Create a new document with size of 600 x 300 pixels and 72 dpi and fill it with color black.

How to Create Custom Patterns in Photoshop 1

Step 2

Now we are going to start creating our pattern. Select the Custom Shape Tool, go to Shape and if not loaded click on arrow on right side and select Ornaments. Select shape as seen on image below.

How to Create Custom Patterns in Photoshop 2

Step 3

Select white color and create shape.

How to Create Custom Patterns in Photoshop 3

Step 4

Rasterize this shape with Layer > Rasterize > Shape. After that select Rectangular Marquee Tool to create selection as seen on image below. You have to select only 1/4 of flower, this proportion is important for our future pattern.

How to Create Custom Patterns in Photoshop 4

Step 5

Invert selection by going to Select > Inverse and press Delete to clear selected area.

How to Create Custom Patterns in Photoshop 5

Step 6

Remove selection width Select > Deselect (Ctrl+D) and select Custom Shape Tool to add another shape.

How to Create Custom Patterns in Photoshop 6

Step 7

Add shape to the canvas.

How to Create Custom Patterns in Photoshop 7

Step 8

Press Ctrl+T and rotate this shape about 45 degrees and move it a little bit below. Hold the Shift button when rotating the shape to get the exact angle of rotating object.

How to Create Custom Patterns in Photoshop 8

Step 9

Select and merge both layers with shapes into one with Ctrl+E and duplicate new layer with Ctrl+J. Use Edit > Transform > Flip Horizontal to flip new layer horizontal and move it right like shown on image below.


How to Create Custom Patterns in Photoshop 9

Step 10

Merge again both layers and after that duplicate again new layer with Ctrl+J. Use Edit > Transform > Flip Vertical to flip duplicated layer vertical and move it below like shown on image below.

How to Create Custom Patterns in Photoshop 10

Step 11

Merge both layers together. Press Ctrl+T to reduce the size of shape created keeping Shift key pressed.

How to Create Custom Patterns in Photoshop 11

Step 12

Now press Ctrl+A to select all on our canvas and press Ctrl+C to copy selected area. Go to File > New (Ctrl+N) to create a new document. Add 2 px more to width and height values presented there and change background to Transparent.
After document created, fill layer with color #003e16 and finally press Ctrl+V to paste copied shape to this document.

How to Create Custom Patterns in Photoshop 12

Step 13

Change layer mode to Overlay and reduce Opacity to 40%.

How to Create Custom Patterns in Photoshop 13

How to Create Custom Patterns in Photoshop 14

Step 14

Go to Layer > Layer Style > Outer Glow and apply settings below.

How to Create Custom Patterns in Photoshop 15

How to Create Custom Patterns in Photoshop 16

Step 15

Go to Edit > Define Pattern to save this image as pattern, give pattern a name and close current document without saving. After that you can create a new document of any size and fill it with our pattern for example.
Create a new document, select Layer > New Fill Layer > Pattern and select pattern created.

How to Create Custom Patterns in Photoshop 17

How to Create Custom Patterns in Photoshop 18

And we have a custom pattern created. But we can create a different pattern based on shape we created.

Step 16

Go back to our main canvas and copy current shape three more times and arrange it as shown below:

How to Create Custom Patterns in Photoshop 19

Step 17

Merge all four layers with shapes into one layer. Select Rectangular Marquee Tool to create selection like show below.

How to Create Custom Patterns in Photoshop 20

Step 18

Press Ctrl+C to copy selected area. Go to File > New (Ctrl+N) to create a new document. After document created, fill layer with color #003e16 and finally press Ctrl+V to paste selection to this document.

How to Create Custom Patterns in Photoshop 21

Step 19

Change layer mode to Overlay and reduce Opacity to 40%.

How to Create Custom Patterns in Photoshop 22

How to Create Custom Patterns in Photoshop 23

Step 20

Go to Layer > Layer Style > Outer Glow and apply settings below.

How to Create Custom Patterns in Photoshop 24

How to Create Custom Patterns in Photoshop 25

Step 21

Go to Edit > Define Pattern to save this image as pattern, give pattern a name and close current document without saving. After that you can create a new document of any size and fill it with our pattern for example.
Create a new document, select Layer > New Fill Layer > Pattern and select pattern created.

How to Create Custom Patterns in Photoshop 26

Final Image

And now we have two different patterns created.

How to Create Custom Patterns in Photoshop Bam! You're done!

Source: photoshopstar




Assignment #26
Creepy Movie Poster Design:

This will show you how to create a simple yet effective movie poster with a photo and some typography.

Movie Poster Tutorial

Step 1

First grab this house image and open it up in Photoshop. Now we want to duplicate the house twice, so push CTL+J twice. We are going to do this so we have the original just in case we make a mistake.

Take the top layer and go to filter>other>high pass and change to 8px. Change that layer's blend mode to overlay.

Movie Poster Tutorial

Step 2

Click on the second layer (the house photo) and do CTRL+U to open up the hue/saturation. Drop the saturation all the way down to -100.

Movie Poster Tutorial

Step 3

Now we want to go in and burn the bottom of the image and the sides where the trees are, so that when we bring it into our final document it will blend with the black.

The reason why we are burning it instead of using a black gradient is because the gradient would flatten the photo out. So pick the burn tool, choose a very large brush size with 0% hardness, and click and drag along the edges. Make sure the settings at the top bar are at set to 'Highlight' the maximum exposure.

Movie Poster Tutorial

Step 4

Using CTRL+L, open up the levels and adjust them as I have below. This is to adjust the contrast.

Movie Poster Tutorial

Step 5

Select the top layer and merge it down with the next one.

Movie Poster Tutorial

Step 6

Since this is a movie poster we are going to set it up as if we were going to print it. I am going to make a 6.5 x 10 in poster (this works best because of the size of the photo) with a dpi of 300 and RGB for the color.

Fill the document with black.

Movie Poster Tutorial

Step 7

Bring the house into our new document. If you have to: Use CTRL+L, open up the levels and adjust the darkness level of the house to match yout background.

Movie Poster Tutorial

Step 8

Now we are going to create a cloud brush to blend the edges of the house photo. Create a new document 1000x1000px (72dpi). Using the circular marquee tool, create a circle with a feather of 75px. Go to filter>render clouds.

Using CTRL+A to select the entire document then go to edit>define brush preset.

Movie Poster Tutorial

Step 9

Go back to the poster document and take the brush that we just made and use it to paint on the edge of the house photos until the edges are gone, changing the opacity between 20 and 50% to get a smooth transition.

Movie Poster Tutorial

Step 10

You want to give the house a little more contrast, so using CTRL+L, open up the layers and adjust like so for the house layer.

Movie Poster Tutorial

Step 11

To get the bottom part of the poster information you can download the image text here:

Save then open the above JPG file, select the entire image and copy it (Ctrl+A and CTRL+C) and go to your work file and paste each one into it. Re-position with the Arrow tool.

Movie Poster Tutorial

Step 12

Using any font you'd like, type out the tagline at the bottom of the poster above the credits. "If bad people hurt someone you love, how far would you go to hurt them back?", or make up your own.

Movie Poster Tutorial

Step 13

Now using the same font, create the headline. "The Last House on the Left"

Movie Poster Tutorial

Step 14

You can go and download this blood/ink brush to add the subtle splatter on the title. Use red (foreground color) on the red letters and use white on the white letters. You can also change it to black and paint a few spots to give it a grungy-er look.

To make sure your tones stay consistent, make sure your document is set to RGB.
Go to Image > Mode: Choose RGB Color... Click on Don't Flatten.

Movie Poster Tutorial

Step 15

Go to filter>noise>add noise and change the setting to 15. That's it, you're done. Be sure to play around with it, us a different title, maybe a different photo. Maybe select certain layers and improve the contrast by pressing Ctrl+L and move the arroes inwards. Good luck!

Movie Poster Tutorial

Final

Movie Poster Tutorial



Source: denisdesigns





Assignment #27
Micro Planet:

"The Polar Panorama Effect" takes a panoramic (or landscape) photo and uses the Polar Coordinates filter to create a circular image that seems to wrap the panorama around a planet.



Looks cool, and it's easy to do! Let's get started.

Selecting a Source Photo for Your Planet

When selecting a photo to start with you should keep the following things in mind:

  • Panoramas or landscapes cropped to have an aspect ratio at least 2:1 (the width should be at least two times the height) work best. Wider photos are better.

  • You can search on Flickr for Panoramas, or on Google Images.
    The bigger the resolution the better.

  • The bottom area (bottom 25% or so) of your photo should have very little detail (e.g. sand, asphalt, water). This area will become the center of your planet and will be distorted the most.
  • The upper area (upper 25%) of your photo should also be light on detail- preferably just one color (e.g. blue sky, night sky etc.)
  • The left and the right edges of your photo should match, or come close to matching, each other. (Always the case for a stitched 360 degree panorama.)
  • The horizon must be exactly horizontal. Since the left and right edges of your photo will be joined, if they are at different heights your planet will have a big crack in the surface. (Again, a non-issue for a properly executed 360 degree panorama.)

So let's start, here's one of a city landscape, not the best choice since the bottom portion has lots of random details, but it will do for now:

Step 1: Resize and Rotate

The first thing we need to do is prepare the image for the Polar filter. We do this by stretching the height of the image so that the image is a perfect square.

Select Image>Image Size from the menus. Uncheck 'Constrain Proporties' and set the "height" to the same value as your "width". Next, rotate the image 180 degrees. (Image>Rotate Canvas>180)


You should end up with something this.

Step 2: Apply the Polar Filter

Next, we'll apply the Polar Filter to wrap our image into a sphere.

Choose Filter > Distort > Polar Coordinates from the menus and in the resulting dialog box, select the "Rectangular to Polar" setting.

As you can see we're 90% of the way there!

Easy cheesy, right? Now for some finishing touches...

Step 3: Rotate and clean up

The rest is just a little digital darkroom work: Rotate the planet to your liking, adjust the contrast and colors, clean up the sky and the edges where the left and right border of the image came together (the Clone Stamp, Healing Brush and the Dodge/Burn tools may be handy here).

If there's any ugly stuff happening at the center of the planet, the Clone Tool could help to patch things up, play around with it to make sure the center of the planet isn't too messy and that the sky does NOT have a seam in it. Once you've blended that stuff together... you're done!



Micro Planets work best when created using panorama photos of islands, this is because the left and right edges of the images are easy to match up, you only have to make sure the horizon is level.



Other sources for this technique include:
Create Your Own Planets with a little help of this Flickr group tutorial. This group pool also has awesome samples of what type of world you can create. The Polar Panoramas group has even more samples to go through. Enjoy!

With more practice you'll become a master planet-maker like Alexandre Duret-Lutz and his awesome Flickr archive.







Assignment #28
Fire Text:

Creating flaming text is one of the most classic technique to get used to image manipulation with Photoshop. Here's a tutorial using some real fire images, mixed with filters and blending methods, in only 10 easy steps. Here we go!  
Preview of Final Image:
 

  Create a document of a reasonable large size with black background (about 1400 x 1400 pixels). Using Type tool, with size 280pt and any serif type font will do (Times, Times New Roman), type a number "1".  

  Right-click on the type layer and choose Blending Options. Check on Outer Glow and key in the following settings.  

  Check on Color Overlay and key in the following settings.  

  Check on Satin and key in the following settings.  

  Check on Inner Glow and key in the following settings.  

  Right-click on your type layer again and choose Rasterize (if it isn't already). Using the Eraser tool with size 200px, fade off the top portion of the type.  

 
Go to Filter > Liquify. Select the Forward Warp Tool and key in the following settings. Using the Forward Warp tool, create some waves on the border of the type. If you're having difficulty seeing the text, exit out of Liquify, click on your text layer, and hit Ctrl+I to invert the colors, go back to Liquify, and start rippling the text, once you get out of Liquify mode, hit Ctrl+I again to reset.
 

 
Download the Fire image. Go to the Channels tab and select the Green layer. Ctrl + click on the Green layer to load selection of the highlight areas, then press Ctrl+C to copy it.
  >

  Go back to the other document with your "1", and got to the Layers tab and press Ctrl+V to paste. Place the fire above the type (with the Arrow tool). Now go to Image > Adjustments > Hue & Saturation
Click on the Colorize box.
Drag the Saturation level all the way to the right.
Drag the Hue level to a nice orange/yellow color. Click OK.  

  Using the Eraser tool with 15px, erase all the excessive fire, leaving only those parts that is waving around the type.  

  Duplicate the fire layer. Set the Opacity of the original fire to 30%. Set the Blend Mode of duplicated fire to Overlay.  

  Repeat the processes to cover the type with more flames. And there you got your first flaming type!  

  Create more flaming letters according to your own preferences, as you can see below, I used "10STEPS" as text, you can use any name or title. Repeat all the steps above for the text and fire manipulations, type out an entire word and re-apply the procedure above.  

 
Once you've made your text with all kinds of flames brning off of them. Download This Premade Background. Resize and place the image into the document as shown below (make cetain the layer to pasted it on is dragged UNDER your text layers) - making sure it's a nice size and in a position where the text comes over the black portion.
 

  Create a layer above the Premade Background and fill it with #000000. Set the Opacity of this layer to 50%. Use the Eraser tool (large size and 0% hardness) to reveal more of the wooden floor.  

  Create a new layer and name it 'Glow'. Place this layer above the background but under all your texts. Paint a few huge red dots with the Brush tool (Soft & Rounded) as shown in the screenshot below.  

  Set the Blend Mode of this layer to Color Dodge. We are done for this tutorial. Hope this will be useful for your future works.  


Another Sample:


Source: 10steps



Assignment #29
Mystical Swirly Lines:

Here's the final product you'll be creating (or something similar, add your own colors and line patterns in any way you see fit).



Let's begin by downloading this Desert Dancer photo.

STEP 1

It helps to have a darker image to work with, it will help to bring out the lighting effects even more.

Go to Image > Adjustments > Levels
and bring the middle level to the right a bit, just to darken the image.



STEP 2

First, make a new Layer, and select this new layer.
Then go to the Paths tab and create a new path.
Zoom in on the area you want to start.
Press "P" on the keyboard to activate the Pen tool.



STEP 3

Try to visualize where the fire line will go on the character. Keep in mind dimension and action, swirling motions do wonders.
Click on the image to start your path.
Click your next point, hold the button down, and drag to create a bendable spline path. Continue doing this, following the idea of where you want the energy swirls to go.





Keep in mind where you want the curved lines to go, draw through the body even the areas that would be going behind the body parts, we'll fix this later. For now shape your lines as they go over and under the areas you'd like the lines to flow through.



Eventually you get something like this. Do whatever wild and crazy wizard energy lines you wish to do.



Remember, you'll only see about half of these lines once you're done because the other half will be hidden behind the person.



STEP 4

Now you want to select a soft round brush with a nice light blue color (about 9 pixels in size, but you can use ANY size and color you'd like).

STEP 5

Make a new layer (in the Layers tab) and name it "energy lines".
Go back to the Paths tab and select stroke path, right click on the path and choose Stroke Path... and choose Brush and activate Simulate Pressure.





Now right click on the Path again, choose Make Selection... set the feather to zero, click OK. Then go to Select > Deselect. This simply finalizes the stroke path and converts it into a paint line with tapered edges.



STEP 6

Zoom in close and start to erase the areas that would be swirling behind the body parts. Use the Spacebar to move around the canvas as you shift over and keep erasing the areas you want remove.



Something like this:



STEP 7

Right click on the "energy lines" layer, and choose Blending Options and use the settings below.





The results will look something like this:



STEP 8

Duplicate the energy lines layer. Set this layer to Overlay. On this layer, click on the eye next to Inner Glow to deactivate it.



Then double click on the Outer Glow in the layer you just made, and change the values to this.





STEP 9

Download this brush set: blood/ink brushes.
Install the brushes, and choose the Eraser tool and pick a really splattery looking brush (I like the 368 brush towards the bottom of the list). Now select your FIRST energy lines layer (NOT the duplicate you made on top), and start to dab the eraser here and there over top of your energy lines, do NOT click and drag, just do one click at a time to break up the swirly lines, do it as much as you like.



STEP 10

Now for the final touch, adding in some random streaks and dust particles.
Take the Clone tool, and with the same splatter brush, hold down the ALT key and click on the smaller/thinner parts of your swirly lines. Then let go of the ALT key and click on top of another part of your swirly lines. Repeat this process, it may take a bit of practice, but by doing this you can add some of that added partial/broken up swirls in random spots. If you're not happy with some of these cloned energy lines, simply pick the Eraser tool and start removing the bits you don't like.

Another option you can try, is to Brush in some random tiny bits of magic dust:
Creating Light Dust Particles Brush
Step 1:
Select a small fuzzy brush, press F5 and use these Brush settings




Step 2:
Draw some white particles any where you'd like.


Nice and simple. Play around with the size and opacity of the brush too.



BAM! There you have it, keep on going, the possibilities are endless.

Here's just a few variations with the same technique.







- Week 7 -

Assignment #30
Photo Restoration:

DOWNLOAD this image and open it in Photoshop, using the clone tool and/or the healing brush tool, repair all the damage done to the photograph, make sure you catch every tear, speck, spot, rip, bend, crease and imperfection. Once complete, play around with the
Image > Adjustments functions to edit the LEVELS and improve the contrast.

tool_basics7
Healing Brush Tool (J)
This is a really useful tool. Mildly advanced. You can use this tool to repair scratches, specs and small imperfections on images. It works like the Brush tool. You choose your cursor size, then holding the [Alt/Opt] key, you select a nice/clean area of your image. Let go of the [Alt/Opt] key and paint over the bad area. It basically copies the info from the first area to the second, in the form of the Brush tool. Only, at the end, it averages the information, so it blends.

tool_basics9
Clone Stamp Tool (S)
This is very similar to the Healing Brush Tool (see above). You use it the exact same way, except this tool doesn't blend at the end. It's a direct copy of the information from the first selected area to the second. When you learn to use both of these tools together in perfect harmony, you will be a Photoshop MASTA! (OK, maybe not a master, but definitely ready to move beyond basic tutorials.)


For more info on this technique and how to use these tools with masks to retouch photos with skin wrinkles and blemishes, go here.

For more info on enhancements go here.



See more samples of photo retouching and color correction here: 'Before-and-After'









Assignment #31
Texture Blending:

The image we are going to create is of a man with a textured face.

blending 11

The images I used for this were grabbed online. You will need to download them both (or you can find your own to use)

Man - Download

Stone Texture - Download

Open up the picture you want to add a texture to.

blending 1

On the layer above the image add the texture image (the stone texture).

blending 2

With the texture layer selected, change the layer blending mode to Hard Light.

blending 3

Add a mask to the texture layer. Use the mask so that the texture only affects the subject where needed. In this case, that would be the head and neck.

blending 4

The texture is currently a bit strong so I reduced the layers opacity to 44%.

Look at the image and decide what parts of the subject dont need the texture. For this image I decided that the eyes, eye brows and lips don't need any texture. Paint these areas in black on the mask. I also decided that the very short hair on the top of the head only needed a hint of the texture showing. To do this I changed the brushes opacity to about 30% and then lightly went over the mask in black till it was faint enough to look right.

blending 5

Now that the texture is in the right place its time to sort out the colouring of the image. First i want to get rid of all the extra yellow on the face. To do this use a Photo Filter adjustment layer on the face picture. Selected deep blue and a Density of about 76%.

blending 6

Next I wanted to get rid of all the excess texture lurking in the shadow area of the image. You will want hints of it there, but most of it is not needed. Select your texture layers mask. Using a large soft black brush at about 30%, slowly hide the texture in the shadows till it blends in smoothly.

blending 7

I now want to make my texture grey scale. This is for 2 reasons. Firstly the colours are interfering with the face. Secondly it will help give the colder, stoney look that I want for this image. To do this create a Hue/Saturation adjustment layer above the texture layer. Make sure it only effects that layer by linking them (hold down alt and click between the texture layer and the adjustment layer so the adjustment layer indents). Then move the saturation slider all the way to the left. I also increased the lightness slightly.

blending 8

The image is now too red. Add a new Hue/Saturation layer above the face image. Select the Reds channel. Adjust the sliders till you get the look your after. In this case I wanted a fairly pale but natural tone.

blending 9

To finish of the texture I want certain parts of it to be more prominent, such as the cracks on the forehead. To do this duplicate the texture layer. Then make sure both textures are linked to the Hue/Saturation layer so they look as they do in the image below (Alt click between the 2 texture layers and then the top texture layer and the adjustment layer). Then use the mask on the copy of the texture layer to hide all but the cracks on the forehead and any other parts you want to stand out more.

blending 10

The final touches I did were:

- Sharpened the main image layer (Filter > Sharpen > Sharpen)
- Increased the contrast of the image as a whole (Image > Adjustments > Levels)
- Increased the reds in the eyes and slightly on the lips to make them stand out more (Sponge Tool)

blending 11

With this fairly basic method of adding textures you can create much more complex images. You dont always have to use Hard Light either. Try Soft Light, Overlay and any of the other Blend Modes to get the effect you want. The best way to get the look you want is trial and error.

As a final cheat sheet for yourself:
Download this Guide to Manipulating & Applying Textures
It's a great way to keep certain things in mind when creating artwork or photo images.

If you plan on becoming more of a serious Texture Artist, Graphic Designer, or Photoshop Image-Maker of any kind - See this guide for creating your own textures.

To learn more about blending textures together, watch this:



Source: adamwignall





Assignment #32
Flaming Portrait Effect:

Step 1

For this project, you will be using these nice images to manipulate together...
DOWNLOAD Resources.

Step 2

Once the file finishes downloading, extract the images out of the zip file onto your Desktop. Let's start with the first image, open and duplicate this image by using the Image > Duplicate... command from the top menu bar. In the Duplicate Image dialog box, you can name it anything you like, but to follow this tutorial reference, name it "PassionFire" and hit OK. By doing this, we kept the original image. Be sure to save.

Step 3

With the "PassionFire" image active, duplicate the "background" layer. Set the foreground and background color to black and white by pressing D on the keyboard. Click the "background" layer again and fill it with the foreground color ~ which is set to black (Edit > Fill...). See the image below.

Step 4

Reactivate "Layer 1," then press Ctrl + Shift + U to apply desaturate command. Now invert the color by pressing Ctrl + i. Your image should look like a film's negative now.

Step 5

Duplicate "Layer 1," then apply the find edges filter from Filter > Stylized > Find Edges. Next, invert the color by pressing Ctrl + i and change the Blending Mode to Hard light. There, your image now has contrast white line and a very dark background.

Step 6

To give the white line more contrast, duplicate the "Layer 1" copy then change the Blending Mode to Screen.

Step 7

Now we move to the second image. Open "image2", press Ctrl+A and Ctrl+C to select and copy it, and then go to your "PassionFire" image abd press Ctrl+V to paste. If the Paste profile mismatch dialog appears, just click OK to fix it.

Step 8

The fire image from "image2" should be in "Layer 2" now. Change its Blending Mode to screen, this will hide all the black colors in "Layer 2." If done right, your image should be similar to the one below.

Step 9

Duplicate "Layer 2" by pressing Ctrl + J. Make sure you use the Screen Blending mode, same as the original "Layer 2." Next, make "Layer 2" become invisible by hiding it from the layers panel.

Step 10

Click the "Layer 2 copy" to make it active, then use the Free Transform command ( Edit > Free Transform) to rotate and resize the fire image like shown below. Don't forget to press Enter when you're done transforming.

Step 11

Still in the same layer, now use the warp command (Edit > Transform > Warp) to bend the fire image - so it following the hair flow. Press Enter when done. See the example below as a reference.

Step 12

If you feel the result is not quite good enough, simply use the Liquify filter to fix it. I assume you already know how to use the liquify filter; the Forward Warp tool and Twirl Clockwise tool is the only tool I used to get this result (see image below).

Step 13

Duplicate the "Layer 2" copy, then use the Free Transform command to resize and rotate the fire image in the current layer. Don't forget to reposition the fire image too. Once you get this composition (see image below), hit Enter.

Step 14

Repeat the previous process to get the hair covered with fire. Just duplicate and modify the layer until you get all the hair part covered. If needed, use the Liquify Filter again. The end result of this process should look like the image below, notice how many layers are used.

Step 15

Okay, now activate "Layer 2" and make it visible again. Then Change the Blending Mode to Vivid Light. This step will colorize only the white line in the layer below it.

Step 16

Still in "Layer 2," apply the Free Transform command to resize and rotate the fire image like shown below. The purpose is to cover up the girl's body and hair with the fire texture. Press Enter when you're done transforming.

Step 17

We're gonna blur the fire image in "Layer 2," To do so, apply the Gaussian Blur filter from the Filter > Blur > Gaussian Blur menu. Fill the Radius around 10 to 15 pixels, then click OK when done. Blurring the fire image will cause its texture to blend smoother with the layer below it.

Step 18

Now add a layer mask to "Layer 2." Then use a soft round Brush tool with Opacity at 100%. Set the brush size according to your need, then just mask until the fire outside becoming hidden. See the process below.

Step 19

Sure we will remove the white line shown in the image (marked in red rectangle below). First, add a new blank layer below "Layer 2." Then simply paint it with black using the soft round brush tool.

Step 20

Now go to the top most layer (mine is: "Layer 2 copy 6"), add two adjustment layers which is Hue/Saturation and Brightness/Contrast. Careful not to change the layer adjustment order, or the color effect will be wrong. Below you can see the setting I used to complete this step, also pay attention to the adjustment layer order.

By adding a Hue/Saturation adjustment layer, we unify all colors. The Brightness/Contrast adjustment layer brings more color contrast and makes sure the image color's looks like real fire.

Step 21

I'm sure you notice the fire sparks effect. I create it using the Brush tool with this simple setting. No special brush needed, but if you have one that will be useful then feel free to use it. Below you can see all the settings I used within the Brush palette, of course you can change the setting as you like. Just make sure the brush spatter enough and vary the size.

Step 22

Now to use the modified brush, create a new blank layer below the adjustment layers ( mine is named "Layer 4"). Choose 50% gray from the swatches palette, then you can start creating the fire sparks. Remember not to be monotone, resize the brush size if needed. I start using a big sized brush, then reduce it to smaller size (you can change brush size faster by pressing the bracket keys on the keyboard ).

If you're not sure how to do this steps, just imagine where and how the fire sparks will flow if it was real fire. For me, imagining stuff is very helpful.

Step 23

To make it more interesting, create a new layer and change the Blending Mode to Screen. Then use a normal soft round brush (not the one we modified earlier), with an Opacity of 50%. Just click on the body, neck, and hair. I'm not sure how to explain this, but you can see the difference between the above and below images, keep clicking until it starts to look better, to your own discretion.

And you're done!



This same process can be applied to nearly any type of photo for some crazy visual effects:



Here's the exact same method applied to another photo of a person using images of water splashes instead of fire:







Assignment #33
Energy Drink Advert:

Step 1

The first thing that you need to do is plan a color palette. But in order to choose your colors, you need to understand how the Difference Blending Mode works. It looks at the color information in each channel and subtracts either the blend color from the base color, or the base color from the blend color. This depends on which has the higher brightness value.

Difference only works when transforming dark to light, and not light to dark. However, if you apply any type of blur to a difference layer, you'll get smooth gradients and dynamic lighting. Since the end result needs to be dark, choose bright colors that in combination with a radial blur will create gradients from light to dark.

So begin by opening a new Photoshop document at 1600px by 1280px. Fill the background layer with this color: (#b1c900).

Step 2

Bring up your Custom Shapes Menu and select the Ray shape, as shown below. You can find it under the Symbols Folder. Then draw the first one right in the middle that is large enough to spread outside the canvas. Use this color: (#bddc01).


As soon as you create the first one, duplicate it. Then rotate the copy so that it leaves just a thin line of the background. Then change it to this color: (#d3eb45). You should align them so that they match the image below.

Step 3

At this point, begin painting with a Regular Circle Brush at different sizes (large and 100% hardness level). Set your Brush Opacity to 60%, change the color to (#7a263e), and click individually while changing the size for each spot you make. By manually creating each spot, you have more control over your layout. Once you've created the first set, add a few spots on a separate layer with this new color: (#93133d).

Step 4

Next, make a new layer and add smaller spots with this color (#cdde67). Again, on a separate layer, paint even smaller spots with a slightly more saturated color: (#d9f14a).

Step 5

Now it's time to add some contrast by using a saturated version of the color that you used for the very first spots: (#93133d)

Step 6

To finish off the effect, create some small spots that follow the original layout, and others that fill the unused space of the canvas. Make sure to fade them out gradually as they approach the edge of the canvas. You don't want those to become distracting later. As a final touch, add a new color that will later be transformed into a vivid pink: (#7b2dc1).

Step 7

As pointed out before, the radial blur effect plays a crucial part in the overall image. Select all the shapes, spots, and background layers and press Ctrl+Shift+E to merge them together. After they are all merged, duplicate the layer. Name this new layer "radial blur". Then go to Filter > Blur > Radial Blur and insert the values shown below.

Step 8

You should now have two layers: the background layer that you recently merged together and its duplicated version that you named "radial blur." Select the "radial blur" layer and change its blending mode to Difference. You should now get a dark image with bright green and blue colors. It's not the hue that we want, so merge both layers together. Then go to Image > Adjustments > Hue/Saturation, or simply press Ctrl+U. Then change the Hue to 73.

Step 9

In this step you'll add some depth to the image that will guide the viewer's attention to the center of the design. Enter Quickmask Mode (Q), and use the Bucket Tool with the color set on black to fill the whole canvas. Next select the Eraser Tool, and add some scattering to it's preset.

Now drag across the canvas while focusing on the center. As soon as you're done with that, exit Quickmask Mode (Q) again, and invert the selection by pressing Ctrl+Shift+I. Then right-click on the canvas while the Marquee Tool is selected. Then chose the Layer Via Copy option. As soon as you have the selection in a new layer, go to Filter > Blur > Gaussian Blur, and blur it by 4 pixels.

Step 10

At this point it's time to add the can. So download this image. Then cut it out with the Pen Tool or Lasso Tool (or click here to see different Extraction Methods you can use). Don't worry about the bottom, since you will only need the top. Once you have that done, position it in the center, and rotate it at a 45 degree angle. Then change the hue by 180. The use the Burn Tool to darken the lower left half of the can.

Step 11

Now you need to hide a part of the can in order to fade it into the rest of the photo. A simple layer mask should suffice. So enter Quickmask Mode again. Then fill the entire canvas with black. Erase the part that you want left out with a soft brush. After that, exit Quickmask Mode. Then go to Layer > Layer Mask > Hide Selection. You may also want to sharpen it at this point. To do so, go to Filter > Sharpen > Sharpen.

Step 12

Now if you'll look closely at the photo, you'll notice that it's simply too smooth. Rather than adding noise or grunge we'll just mimic brushed metal surface. First off, fill the canvas area with white. Then go to Filter > Pixelate > Mezzotint. Select Medium Dots and then apply the filter. Then set the layer's Blending Mode to Color Burn.

Step 13

In the final step is to add the title on the left side of the canvas. I used the simple "Energized" slogan. After typing it in, double-click on the layer, and use the layer style described in the photo below.

Final Result

And that's it! One energy drink ad ready to go!



Here's one final detailled look at the full potential of creating your own custom brushes:
-Download this Guide to Photoshop Brushes-
With some practice, this can open up many doors for some very cool and creative possibilities.

Source: psdtuts





Assignment #34
Background Layout Painting for Animated Series:

Here's samples of the finished work...


Download this image, and paint the layout anyway you wish, using ANY colors you'd like. Utilize any of the tools and techniques you've learned so far, you may add textures, shadows and lighting to the location design as well.

For some tips, take a look at this:






- Week 8 -



Assignment #35
Five Quick'n'Dirty Text Effects:

For all 5 of these mini-assignments, label them 35A, 35B, etc. for submitting them to the instructor.

35A - Quick Gold Text

There are a lot of ways to make "gold" text. This one makes use of two layers with the exact same text on it. They are layered on top of each other with the bottom layer a few pixels down so that it gives an illusion of 3 dimenions.

The font we're using here is Trajan—a very elegant typeface that suits gold text.

First the top layer, which is made with the usual suspects—a bevel, a gradient overlay, and so on. Note the faint drop shadow that actually gets applied to the layer below it (which then has its own drop shadow).

This is the layer that gives the depth to our letters. Notice that the interior bit is not important because it gets covered by our gold plating layer above. It uses an Outer Bevel on top of a fat Stroke to create the highlights. Then when we place the other layer on top they come together to make a lovely gold effect!

There are a lot of ways to make "gold" text. This one makes use of two layers.



35B - 3D Metallic Text

This effect is actually just a variation on the gold text. As you can see below, we've again used the dual copies of the text, each with layer styles applied. Here I used a different Gloss Contour on the beveled text below, and of course everywhere we used a yellow shade in the last effect, I used a grey color here.

To try something slightly different, I also applied a text warp. You can do this by clicking on to the text layer, selecting the Horizontal Type Tool (T) and then an icon appears at the top (shown below) that you click on. This gives the Warp Text dialog box.

Now if you apply a Bulge to one of the layers, but not the other, you get a slight distortion that looks neat.




35C - DoubleType

This effect is much simpler and just relies on having two versions of the text, one styled and one not. I've used Futura as my typeface here. I believe I saw this effect on a movie poster once so I've used red the way they did, but it works just as well with other colors and combinations.

All there is to do is apply two bits of layer styling:

  1. Add a 1px Outer Stroke using a gradient instead of a color. I've used one of Photoshop's metallic gradients (see the thin metal style further down for more details). It gives the edges a shiny quality that's nice.
  2. Then we add a black to white Gradient Overlay to the text set to Overlay and 50%. This means when you change the text color it automatically adjusts so it has a nice bit of shading over the top.



35D - HyperColor

This effect works wonderfully for website designs. It's a very simple effect really, you just grab some text (typeface is DIN in this example, but any font will do) and give it a Gradient Overlay. Photoshop has some really nice Color Harmony gradients that you can add by clicking on that little arrow that points to the right on the Gradient Editor dialog box. The gradients it adds are the bunch at the bottom. If you choose one of those and set it to about 59% on white text, set on a dark background.



35E - Thin Metal

This is the simplest way to make a metallic effect. It relies on the fact that when you see metal in real life, it's usually got lots of highlights and shadows, especially shinier, chromier type metals. So by using two copies of the same gradient at different angles you can make this effect happen really easily and give your text a metallic effect.

It's best on a thin typeface because otherwise the interior of the text looks dull and flat (unless of course we added more styling, but then it wouldn't be super quick!)

So first of all I decided to make my text ‘stand up' in this example. So just create a layer below your text and draw tiny circles of black below the points of each letter. Then blur them by going to Filters > Blur > Gaussian Blur and set it to about 2px. Then hit Ctrl+T and squash them vertically. Finally set them to about 30% Opacity so they are nice and faded out.

For letters like the a and e where there is a larger area of the letter touching the ‘floor', you can use the transform tool to stretch the circle our horizontally.

Finally I duplicated one of my circle shadows and stretched it waay out so that it went underneath the whole bit of text to make the overall shadow.

Experiment and you should be able to create some neat little pools of shadow under the letters.

Now the actual text is just a combination of a Gradient Overlay and a 1px Stroke that uses the same gradient. The gradient we use (and it's the same as in the Double Type effect above) is a metallic gradient that comes with Photoshop. You can add this to your gradients palette, using that little right arrow shown in the Gradient Editor below, then choose Metals and you should see it appear.

The key here is to make sure the Angle on the overlay and the stroke is different. This is what creates the highlights on the text that you can see in the close up screenshot above.

I also set the main overlay to just 14% Opacity over the top of some grey text so that it was a little faded out, but that's optional.






That's it! Six nice and simple effects for text art with Layer Styles / Blending Options. Send all 5 as separate files to the instructor.





Assignment #36
Watercolor Poster Design:

There are plenty of ways to create a Watercolor Effect in Photoshop. Some are very cheesy and you can easily tell that a simple filter has been used. In this tutorial, we will be using Layer Masking. It is one of the most fascinating and powerful Photoshop method, to use layer masks in your designs.
  Preview of the final Image:
   
Let us start off by creating a canvas of 1920X1200 pixels (72 dpi), in RGB mode. I found a picture of Jim Morrison (you can obviously use any of your favourite characters, or your own picture for that matter). I found the picture here. You can use your own photo, as long as you clean it up a bit.
To convert your own photo to black & white: Shift+Ctrl+U
To adjust the contrast: Ctrl+L
You will need watercolor images to manipulate, I found these online, download them here. While those are downloading, watch this:


Now copy and paste the photo you want to use into your canvas. You can use any photo (as long as you can convert it to black and white or use the Jim Morrison pic) Use transform (Ctrl+t) and scale the image to fit your canvas by holding down the Shift-Key and dragging the corner of the image. This keeps the original aspect ratio of the image and it does not look stretched.
   
Even though the picture I am using here is a small resolution one, it will not matter much since I will be using some filters that will remove any sort of pixelation. Adjust the contrast (Ctrl+L and move arrows in towards the middle a bit) and then duplicate the layer.
   
Apply Watercolor filter from the filter gallery to the duplicated layer (Filter > Artistic > Watercolor...) Name this duplicated layer as "Watercolor Filter".
   
Select the original layer and NOT the "Watercolor Filter". Go to Image > Adjustments > Threshold. Name this original layer as "Threshold Effect".
   
Set the Blending mode to Multiply, and merge both, "Watercolor Filter" and "Threshold Effect" layers. So, we now have a "Merged Layer".
   
Now unzip and open up the watercolor images you downloaded.
     
Get to the "Merged Layer". Select and copy the image into the layer. Add a Layer Mask to "Layer 1". Alt + click on the layer mask, and you will see the canvas is in white. Paste the image here, and Ctrl + I to invert the colors. This way, the layer mask hides the Blacks, and reveals the Whites. Click back onto the layer and we can see our image.
   
Use some paper textures from Bashcorpo, you'll find it here. Copy/Paste one of the paper texture images into Photoshop ducument. Set it to Linear Burn mode.
   
Clone some areas in the "Layer 1" using the Clone Tool. This makes the image look more complete.
   
Finaly, add some more watercolor splashes from the download and add a fancy text, oriented like what I have in this image below. Now you have an abstract watercolor design. You can go nuts and do more on this effect.
 

Another version...

That's it!

Source: 10steps





Assignment #37
Plasma Beam:

Step 1 - Create Your Canvas

To start creating our energy beam, we first need to open up a brand new canvas. My canvas size is height: 400 pixels, width: 800 pixels, resolution: 72 dpi, color mode: RGB. Once you have your canvas open, fill it with a black color. Now that you have your background setup,  create a new layer (Ctrl+Shift+N) and take out your brush tool. Set the brush diameter to 100px and set the hardness to about 10%. Draw a vertical line (Hold shift) down your canvas and you should end up with something looking similar to this.

image 1

Step 2 - Energy Beam Base

Now we are going to create the base of the energy beam. Select the brush tool again, but this time set your hardness to 0% and set the diameter to 400px. Once you have this larger brush selected, move it to the bottom of your image. Click twice and the base of your image to create a larger spread which will be the base of our energy beam.

image 2

Step 3 - Add Some Color

Now I am going to add some color to my energy beam. To do this, go to Layer -> New Adjustment Layer -> Color balance. I went for a nice yellow color and used the following setting (but you can chose ANY colors you wish):

Shadows: -20, -23, -34
Midtones: -31, +26, -11
Highlights: +50, +3, -44

image 3

Step 4 - Start Smudging

Now we are going to start smudging our image. Select the Smudge Tool, and use the 59px Splatter brush from your brush menu. Click and drag from the bottom up to smudge your energy beam to look as if it is giving off light. Mine looks like this now.

image 4

Step 5 - Side Flares

Create another new layer (Ctrl+Shift+N) and take out the 65px soft brush we used to create our vertical beam. On your new layer create three dots on the vertical part of your energy beam, one on the left and two on the right. Now take Smudge Tool and use the 59px splatter brush. Smudge these dots upwards as we did with the base of the energy beam. Your image should now look something like this.

image 5

Step 6 - Add Some Spray

Now we are going to create a sort of energy spray coming off of the energy beam. To start, press F5 to open your brush preset editor. Now select the 2px brush and apply the settings shown in this image. Once you have this new brush set up, take out the Smudge Tool and select the 2px brush we just made. Now smudge the dots and the base layers, and you should have something like this.

image 6

Now using a small Smudge brush with a high Strength setting, you can add streaks coming out from the core, have fun with it, keep smudging, and keep altering the color hues until you're satisfied.

Different color correction, blur/outer glow effects on layers and different smudge settings and brushes can yield different results.



As an additional option, you can experiment with the Liquify Filter.

OPTIONAL: Make a few copies of the layer with the main white core beam, then go to Filter > Liquify and choose the top left button (Warp Tool) and then change the settings to increase the Denisty, Pressure, and Rate (on the far right side) then start to smudge some more crazy swirls!







Assignment #38
Creating Planets:


Start with a plain black image, 800x800 pixels at 72 dpi (RGB color). Make a New Layer and using the Eliptical Marquee Tool select a circle about 70% the size of the original image.





If you're not happy with the position of the selection, try again, click on the outside of the selection, and try again, hold down SHIFT to make a perfect circle.



Now go to Edit > Fill...
Choose Black, click OK.



Go to the bottom of your tool bar click on the Foreground color block and choose a beige/brown style of color.





Choose a large fuzzy brush (0% hardness, about 400 pixels in size)
Make sure the Mode is set to Linear Dodge (Add)
Set the Opacity of the Brush to 30%. Change your foreground color box to a brown color.






Start brushing color from about 8 o'clock to 2 o'clock, working towards the upper left corner. You want the result to look something like the image above. Basically, we've just established the main base color "sphere" of our planet.

Do NOT unselect your planet!

Alrighty, time to grab that planet texture: download this. Open it up and press CTRL+A (To select the whole image).



Then go to Edit > Define Brush Preset. Name it whatever you want.



With this done, grab your trusty brush tool again (same exact settings as before, and go up to the brushes tab at the top. Select the brush texture you just created (scroll to the bottom of the brush list and choose the last one). You can enlarge the brush and stamp it once on top of the sphere (making sure the whole circle is covered).





With your planet still selected... Go to Filter: Distort > Spherize



Now duplicate your planet layer:
Go to the right side of the screen, find your Layers Tab, right click on the planet layer, and select Duplicate Layer.



Do this AGAIN.
Now you have three planet layers, plus the black background underneath them all.

Now we're going to apply some filters to make the textured brush parts stand out more.

Select the top layer.
Go to Filter: Stylize > Emboss...



Choose these settings:



Now do it again to the other planet image.
Click on the next layer down...
Go to Filter: Stylize > Emboss...

Now it's time to make your two Emboss layers higher in contrast.

Select the top layer again.
Then go to Image: Adjustments > Levels...



Click on the far right arrow, and drag it towards the middle.
This will bring the white levels way up (but make sure it stil has some texture details visible). Click OK.
Still, do NOT deselect the circle.

Now make that top layer invisible (click on the little eye icon for that layer), click on the next layer down.
Do the same thing. Go to Image: Adjustments > Levels...
but this time bring the black levels towards the middle (click and drag the far left arrow close to the centre, leaving some textures still visible). Make your top layer visible again

Now you can click on each of those two top layers and lower the Opacity for each one to about 50%, click on the "Normal" tab above the layers and set the top layer to Screen mode, and the second layer to Multiply mode.





Now you have the top layer (a high contrast white / embossed layer).
The second layer (a high contrast black / embossed layer).
And the third layer down, your original planet texture.

Still, do NOT deselect the circle.
CLick the top layer and click on the far right tiny little arrow on the tab to get some new options and select Merge Down



Now click on your original planet layer (leave your newly merged emboss layer alone).
On this planet layer, right click on the layer and choose Blending Options

Choose the options below, click on the small box (to make a check mark) on both Inner and Outter Glow





Follow these directions (shown above), for Blend Mode, Opacity, Color and Size.
This will give a nice atmosphere effect using a light-pale blue color. Play around with the settings if you'd like, to experiment and see the change in effects.

Once you're done, click OK.

Now click on your top layer and Merge Down again to combine your two planet layers.



Now to adjust the contrast:
Go to Image: Adjustments > Levels... One at a time, drag both the far right and left arrows inwards, until you see your planet increasing enough in sharpness and vibrancy.



***Merge your planet layers together with the black background. Now it's all on one layer.



Choose a large fuzzy brush (0% hardness, about 300 pixels in size)
Make sure the Brush Mode is set to Normal
Set the Opacity of the Brush to 30%, and change your Toolbar's foreground color box to black.



Now brush in the shadow on the dark side of the planet.



Now you're done, it should look pretty close to the image above.





Assignment #39
Superhero Wallpaper Design:

1. Making your Canvas

We need to start by making a new document in Photoshop. For this tutorial you should use the resolution that fits your screen - in this case 1680 x 1050 (72 dpi). Bring some rulers onto your canvas in the center.

Select some appropriate colors then drag a radial gradient in the middle of your document.

Forget how to make custom gradients? Go here.

Radial Gradient Screenshot

Colors used here were #3d3b3c and #0e0d11.

2. Background Texture

Time to add a little detail to the background. Find and copy onto your canvas a nice, grungy texture. For this you can use paper, stone, abstract or whatever! A good place to start is CG Textures.

Or just use a texture of some metal scratches like this. Choose one and copy it into your canvas, resize it then mess with the layer mode and opacity/fill. I tried Color Dodge with a fill of 30%.

p>Metal Scratches Texture Added

Get another texture, this time you can use something random. Again mess with the layer mode and opacity, use whatever comes out nice & to your liking.

Rusty Texture Added

(rusty metal texture added)

3. Bat Logo

Time to get a nice bat logo for our wallpaper.

If you want, feel free to grab this version batman logo used for this tutorial: Download Batman Logo PSD. (Tip: There's two other logos in this file, you choose any one of them).

Batman Logo Traced

Open the PSD file you downloaded, go to the top layer, select all (Ctrl+A) then copy & paste it to your original document (Ctrl+C ... go to your assignment Ctrl+V). Now you may want to make a few duplicates of this original layer (just in case something goes wrong).

4. Metallic Effect (Logo)

Now we want to make our bat logo (or whatever logo you wish to use) a bit more interesting. Let's try to come up with a decent metal effect. Let's start by lightning of the the logo a bit with - Image > Adjustments > Levels. Now, head into the blending options for your logo layer and apply the following TWO layer styles:


  • Bevel and Emboss
  • Stroke


Remember: depending on what size document and logo you're working with, you may need to tweak those settings. Once you're done, you have a basic beveled effect:

Beveled Bat Logo (Layer Styles Added)

Light Burn Tool

Now, using the Dodge Tool with moderate settings (Highlights, 35%) do a little bit of dodge-work on the edges/corners of your logo.

Dodge Tool Corners

Get out the Burn Tool again, using the same settings as before, darken the middle area of your logo a little more.

Burn Tool Inside

Now it's time for some more layer styles:

Again, depending on what sizes you're working with here, you may need to alter the inner shadow/inner glow settings.

Layer Styles Applied

Not bad now! As done before, create a new layer then merge it with the layer applied with the layer styles. After this, darken up your logo a little more using the levels feature (ctrl+i).

Darkened using Levels

OK, we're done for that part, but we want to add a little more metal to the logo (next step).

5. Metal Textures (Bat Logo)

Again, check out your texture resources and find some nice, rusty metal textures. To start with I used a ‘galvanized' metal texture.

Copy your texture to the canvas, resize it then crop it to the bat logo pixels (using a layer mask).

Galvanized Metal Texture Cropped

Now, time to mess with some layer modes. For the first galvanized metal texture layer I used Color Dodge with 40% fill, then I duplicated this layer and changed the layer mode to Overlay and left the fill opacity intact.

Layer Mode Changes Made

Not really noticeable, hey? Anyway, to finish off I added one more texture on top, with a large rusty bit at the top:

Dirty Grunge Metal Texture

For this layer I used Linear Burn and 27% fill (please remember, all the textures used in this tutorial can be downloaded from CG Textures).

Rusty Metal Layer Mode Change

(click for larger version)

6. Finshing Effects for Bat Logo

OK, to finish off with the bat logo I think we should add a shadow and also one of those cool light rays in the background. For the shadow, simply apply an Outer Glow layer style to the main layer.

For the ‘cool light ray' effect I was talking about, get one of your original bat logo layers (with one solid color) and apply Filter > Blur > Radial Blur with similar settings to these:

Radial Blur Filter Settings

Now we have a cool blur like this:

Radial Blur Effects

I think a good idea for a better effect would be to make the shape slightly bigger before apply radial blur, so it stands out on the sides a little bit more. Anyway, after you're done with the radial blur, change the layer mode to Color Dodge and lower the fill if you think it necessary.

Layer Mode Changed

So, as you can see, on the left we have the final bat logo on top of the light ray in the background, and on the right is the final light ray with the layer mode changed.

Further Effects

You should keep adding your own stuff to the outcome though, as you'll always come across a better effect.

One idea is to create another light ray effect and place it on top of all the other layers, use a layer mode such as Overlay and erase away some of the inner area.

Additional Light Ray Effect

7. Additional Textures

If you want a much darker outcome, you should continue adding textures on top of the whole document (not just the shape or the background, but the whole thing) and continue playing with layer modes, fills, layer masks, etc.

Don't forget the old trusty but crusty brushes either! Adding a dab of some destressd or textured brushed here and there can add a lot, ie: this set of splatter brushes, or even this set of grunge brushes..

Add some text, add more textures, more adjustment layers, etc. to shape the design to whatever you want.

The Dark Knight Finished Photoshop Tutorial

Alternative sample with different color scheme and logo:

Now you're done!

Source: photoshopstar





- Week 9 -

Assignment #40
Photo Manipulation 1:

Here is the ad poster design we will create.

Resources

  • Download and extract these images.
  • Step 1: Preparing the Product

    For this tutorial, I've chosen a classic Nike shoe. You can use any kind of product image and create the same effects. If you want to work with this particular shoe open it from the zip file you just downloaded. If you want to pick your own product make sure you extract it so that it is isolated on its own layer without a background.

    Once you've decided on the poster design's subject (i.e. what article of clothing, electronics or product you'll be featuring), Use the Pen Tool (P) in Paths mode to select around the edges of the shoe.

    Press Ctrl(or Cmd on a Mac) + Enter to make a selection (or, in your canvas, right-click inside the path and then choose 'Make Selection' in the menu that appears), invert the selection (Select > Inverse) and hit Delete to remove its background. This process should isolate our subject for our product ad and prepare us for the next part.

    Step 2: Create a New Photoshop Document and Place the Subject

    Create a new document (Ctrl/Cmd + N) in Photoshop. Mine is 1000x800px with a white background.

    Once your new PSD is created, paste in the shoe.

    Create a New Photoshop Document and Place the Subject

    Step 3: Add the Background Texture

    The focus of our work is the product (the shoe); this is why we will create a soft, unobtrusive background with the goal of making the piece focus into the subject.

    Extract & Open the texture files from the zip file you downloaded, I picked the second one here, select it, and copy/paste it into your document with ypur product (Ctrl+A Ctrl+C go to your work file Ctrl+V).

    Press Ctrl+T to activate the Free Transform command and reduce grunge texture's image size to fit our canvas.

    Place the texture's layer between the shoe layer and the default white Photoshop Background layer.

    Add the Background Texture

    Step 4: Enhance the Background Texture

    Desaturate the texture by selecting its layer in the Layers Panel and pressing Shift + Ctrl/Cmd + U (or choosing Image > Adjustments > Desaturate).

    After desaturating the texture, switch its layer's Blend Mode to Overlay. The background will now become completely white because it's overlaid into the white Background layer, but don't worry: we will fix this using blending options.

    Right-click on the Background layer in the Layers Panel and select Blending Options. The Layer Styles dialog window will pop up. Here, add a grey (#b5b5b5) Color Overlay.

    Enhance the Background Texture

    After you have added the Color Overlay layer style, reduce texture layer's Opacity to around 30%.

    Tip: When you resize a texture, lots of small details will be lost. To enhance details on your texture, you can use the Sharpen filter (Filter > Sharpen > Sharpen) if you want.

    Step 5: Create the Floor

    Now that we have a nice grungy background, let's create the floor for our subject. Duplicate the texture layer by right-clicking on its layer in the Layers Panel and choosingDuplicate Layer in the menu that appears.

    Since the Blend Mode of the original texture layer is set to Overlay, we need to set the Blend Mode of the duplicated layer back to Normal.

    Afterwards, Press Ctrl/Cmd + T to activate Free Transform and then drag down the top-center transform control to reduce the texture's height as if we are squashing it down - in this way, we are creating the idea of perspective.

    Create the Floor

    Next, grab the Burn Tool (O) from the Tools Panel to darken parts of the floor; in particular, we want to darken the bottom corners.

    Create the Floor

    The floor is still too prominent - we want it to be more blended with the textured background. In this way, we give depth to the image and the floor looks less distracting. Use the Eraser Tool (E) to remove the top horizon (the top edge of the floor). Choose a large, soft brush with Hardness at 0% for your Eraser Tool.

    Tip: If you prefer, use a layer mask and a black brush on the floor layer to achieve the same result.

    To complete the floor, create a new layer on top of it, select a black, large, soft brush and paint over the corners to darken them. Afterwards, reduce the Opacity of this layer to 10%.

    The aim of this step is to drive the viewer's attention to the center of our canvas where we've placed the product.

    Create the Floor

    Step 6: Create a Light Effect Behind the Shoe

    The background is almost complete. The last touch is a light effect behind the shoe. It's my habit to enhance subjects with light effects - it's a way to embellish the product and draw even more attention to it. Don't forget that the aim of an ad poster is to sell, so we have to do our best to increase the customer's desire to buy it. Even just a few details can make the difference between them looking longer or looking away quickly.

    For the light effect, start by creating a new layer that is immediately above the background layers.

    Then use a big, white soft brush and click once on the canvas with the Brush Tool (B) to create the light effect.

    Create a Light Effect Behind the Shoe

    Step 7: Create a "Toxic Paint" Effect

    We will now integrate paint effects into our composition. We will place them on the back portion of the shoe, making it look like as if paint is melting the shoe (hence, "toxic paint").

    In order to achieve this result, we need to determine what colors to use by sampling parts of the shoe with the Eye Dropper Tool (I) and we also have to play with their colors to match shoe colors.

    Create a "Toxic Paint" Effect

    For this effect, you will need to extract the Paint Tossing Pack from the zip file downloaded earlier.

    Let's start from the bottom of the shoe (the yellow area). The best option would be to find a paint effect with a simple horizontal-oriented shape. This one (which is part of the Paint Tossing Pack) is perfect for our needs:

    Create a "Toxic Paint" Effect

    Prepare the Yellow Paint Shape

    Open this texture in Photoshop and double-click on the default white Background layer to unlock it.

    Grab the Magic Wand Tool (W), select the white area by clicking on a white area in the canvas (which should automatically select all white areas), and hit Delete to remove the background. Drag the prepared shape into the main canvas.

    Create a "Toxic Paint" Effect

    Activate the Free Transform command (Ctrl/Cmd + T) to rotate and resize the paint shape. Position it on the yellow sole of the shoe.

    Create a "Toxic Paint" Effect

    Now we have to make the paint shape yellow; we will use two adjustment layers for this.

    With the paint shape layer as the active layer in the Layers Panel, choose Layer > New Adjustment Layer > Gradient Map. In order to affect only the paint (and not all the layers that are below the Gradient Map adjustment layer), create a clipping mask (Layer > Create Clipping Mask) on the adjustment layer.

    Set a color gradient going from a dark yellow (#e9c603) to a lighter one (#f3df71).

    Create a "Toxic Paint" Effect

    The paint's color is still too light, so use a Curves adjustment layer (Layer > New Adjustment Layer > Curves) to darken it a little bit so that it matches the yellow color of the sole of the shoe.

    Create a "Toxic Paint" Effect

    Finally, create a layer mask on the paint shape, grab a soft, black brush and then use the Brush Tool (B) to erase a small area on the right side of the paint shape so that it looks as if it belongs to the shoe.

    Create a "Toxic Paint" Effect

    Bottom White Paint

    Other "toxic paint" effects are created using the same method, but applying different adjustment layers.

    For the white paint shape, I've applied a Black & White adjustment layer to desaturate the shape and a Gradient Map adjustment layer going from a light grey (#d7d7d7) to white (#ffffff) to color it.

    Create a "Toxic Paint" Effect

    Red Paint

    For the red paint, I've chosen a red paint shape from the Paint Tossing pack that's rotated horizontally with Free Transform. To darken its color, I've applied a Curves adjustment layer.

    Create a "Toxic Paint" Effect

    Grey Paint

    For the grey paint, I've increased its brightness to 70 using a Brightness/Contrast adjustment layer (Layer > New Adjustment Layer > Brightness/Contrast). Secondly, I've added a Gradient Map adjustment layer going from a dark grey (#525252) to a lighter grey (#e6e6e6).

    Create a "Toxic Paint" Effect

    Top White Paint

    Finally, for the last paint effect, I've applied the same adjustment layer used for the Bottom White Paint.

    Create a "Toxic Paint" Effect

    Step 8: Refine and Enhance the Shoe with a Layer Mask

    Select the shoe layer and create a layer mask on it by clicking on the Add layer mask button at the bottom of the Layers Panel. Once the mask is created, you can use a black, soft brush for the Brush Tool (B) to erase parts of the shoe without losing any pixels (which is great if you want to modify your work, go back to its original state, or if you make a mistake - just delete the layer mask). This will create the illusion of the paints being continuously connected to the shoe.

    Create a "Toxic Paint" Effect

    Step 9: Add Shadows on the Shoe

    Create a new layer below the shoe layer; we will add a soft shadow effect for the shoe on this layer. The best way is to grab a soft, black brush and paint at the bottom of the shoe.

    Once you have painted the areas where the shadows are, decrease the layer's Opacity to reduce the shadow's prominence.

    Create more shadows, but don't just use a single layer to create shadows. I suggest creating different spots on different layers. In this way, you have more control, you can create depth, and you can tweak individual shadow layers to produce interesting outcomes. For example, you can reduce the Opacity of each layer at different values so that the shadow looks more realistic.

    Create a "Toxic Paint" Effect

    Step 10: Perform Final Refinements

    The ad poster is almost complete. Colors interact in a way that I like. It's simple but vivid at the same time. It's also directed and focused, as a product ad design needs to be. Observing the current composition, I think there's nothing left to change.

    What we can do better, though, is increasing the poster's color contrasts. To do this, create a new Gradient Map adjustment layer on top of all the other layers. Set the gradient to go from black to white and then switch the adjustment layer's Blend Mode to Overlay.

    Finally, reduce the layer Opacity until you're satisfied with color contrasts in your composition, an Opacity value of 30%, seems to work well here.

    To style it up a bit, just add the Nike logo (or ANY logo you wish), in this case I downloaded the blick logo on a white background, placed it in the document, set the layer to Multiply, and we're done.


    Bam! That's it!

    Samples of the same technique used on other products:


    Source: designinstruct





    Assignment #41
    Photo Manipulation 2:

    Resources

    Save these two files, open raven1.zip once it's done downloading and extract the image files on to your desktop. You'll be working with these two stock images first while the other bundle (raven2.zip) is still downloading.

    Step 1: Create the Photoshop document

    Okay, here we go! Open a new file (Ctrl + N) in Photoshop. Name it as you wish, Here's we'll name it "Raven's Night".  Set the width and height to 3500px.  As Background Contents- choose Background Color if you have black as your background color (press D to reset your foreground and background color to white and black). If you haven't, you can color it to black (#000000) later with the Paint Bucket Tool (G).

    Create the Photoshop document

    Step 2: Put the candles in the canvas

    Open Candles against black wall in Photoshop.

    In this image, press Ctrl + A or go to Select > All to select the whole canvas.

    Then press Ctrl + C (or Edit > Copy). Go back to your main canvas (the one we named "Raven's Night") and press Ctrl + V to paste the candles image into it. Name this layer "candles".

    Move this layer towards the bottom of the canvas using our Move Tool (V).

    Put the candles in the canvas

    Step 3: Masking the "candles" layer

    In the Layers Panel, press on the Add layer mask icon to add a layer mask to the candles layer. On this mask, we will erase some parts of the background with the Brush Tool (B) to fade it better with the black background.

    Put the candles in the canvas

    With the layer mask selected in the Layers Panel, use a soft brush tip with black (#000000) as your foreground to mask unnecessary parts. By this, I mean the edges of this image to make it more faded into our black background.

    Here are brush settings that I have used:

    Put the candles in the canvas

    Tip: Later, you should reduce the brush Opacity and Master Diameter to make masking more precise. If you accidentally delete some parts accidentally, you can easily restore them using a white brush on the layer mask.

    After masking, your image should look something like this:

    Put the candles in the canvas

    The advantage of working with layer masks is that you can always tweak and improve the masking until you are satisfied with it, so you don't need to be perfectly precise.

    Step 4: Add the raven into the composition

    Open The Raven stock photo in Photoshop. Use the Polygonal Lasso Tool to cut it out from its background by tracing around it. Simply point and click with the Polygonal lasso tool.



    This can be a little tricky. Make sure you zoom in close. Click and drag and make lots of point-and-click to trace along the edges. When you double click it will make the selection by joining up with the very first point you made. Ctrl+Z to undo any mistake. Hold down SHIFT to ADD to the selection. Use the Space bar to click-and-drag to move around without having to use the scroll bars.

    After you're done with cutting out the raven, you need to place it in the "Raven's Night" canvas. We will use the same technique as we did for placing the candles photo. Press Ctrl + C (Edit > Copy), switch to our main canvas, and then press Ctrl + V to paste the raven into your working composition. Name this layer "raven".

    No matter how precise you cut out the object from the stock photo, there will always be some tiny flaws. In the "raven" layer, you will probably see a white edge in some places around the raven. You can remove it by choosing Layer > Matting >Defringe. Set the Width to 3px.

    Here you go, the raven's edges look a bit better.

    Add the raven into the composition

    Now it is time to put the raven where it is supposed to be in the composition. Choose Edit > Free Transform or press Ctrl + T which should create a transform box around the subject (if not, make sure that Show Transform Controls in the Options bar is checked).

    We will place our raven on the leftmost candle. Right-click inside the transform box and choose Flip Horizontal from the list of transform commands to make the subject flip to the left.

    Now scale the raven by holding Shift and selecting one of the corner transform controls of the transform box. Move this handle towards the center while holding Shift to scale the raven proportionally.

    Then when you are done, move it to the place where it is supposed to be- on top of the left candle.

    When you are satisfied by the size and position, press Enter to apply the transformation.

    Add the raven into the composition

    Step 5: Improving the raven with clipping mask layers

    Your raven probably still has some light parts that shouldn't be there - we can paint over them with black or a dark gray color to make them more obvious.

    We will make this on a new layer. While holding Alt, press on the Create a new layer icon in the Layers Panel. Name this layer "improving raven" and check the Use Previous Layer to Create Clipping Mask option.

    Improving the raven with clipping mask layers

    Select the Brush Tool (B). Use a soft brush as you did before, but this time, lower the Opacity option in the Options bar to approximately 50%.

    Use black color and paint all places that have rough edges or that don't look blended into the scene. This depends on how precise you cut the raven out from its background earlier. Here is how my raven looks with and without the "improving raven" clipping mask so that you can see how well this technique does in blending in a superimposed item such as our raven.

    With the "improving raven" layer

    With the "improving raven" layer

    Without the "improving raven" layer

    Without the "improving raven" layer

    I suppose difference is more than obvious, don't you think?

    Step 6: Connecting the raven with the candle

    Now we can connect the raven with the candle so that it looks like she is stuck in the wax.  While holding Alt, press on Create a new layer icon in the Layers Panel. Name this layer "wax", making sure that you select the Use Previous Layer to Create Clipping Mask option. This layer should be above the "improving raven" layer.

    Select the Brush Tool (B) and use a soft brush tip with the Master Diameter set approximately at 15px and Opacity to about 40%. Note that you can (and should) always change these values during the process depending on where you are painting-these options affect the accuracy and harshness of your brush, so change it based on the area you are painting, as needed.

    With the Brush Tool still as your active tool, press Alt to temporarily switch to the Eyedropper Tool (very nice and handy trick for when you are painting). Pick some color from the candle near the raven's claws. Paint with this color on the "wax" layer.

    You should pick up a few different colors during this process to achieve better results.

    Connecting the raven with the candle

    Step 7: Desaturating the raven

    You can probably notice that the raven has some kind of blue cast. It would be better if it is black since ravens are usually black. We can do this by desaturating the raven. To start, select the "raven" layer. Afterwards, choose Image > Adjustments > Desaturate or just use the keyboard shortcut for this action (Ctrl + Shift + U).

    Here is our scene so far.

    Desaturating the raven

    Step 8: Make the flame on the candle

    We are done with the raven for now. Let's bring some life to our scene by adding light to the candle. We will do that only with the center candle.

    Make a new layer above the "raven" layer and its clipping mask layers. Name this layer "Flame".

    Set a green color as your Foreground color.

    Make the flame on the candle

    Select the Brush Tool (B). Set your Opacity to 60% and Master Diameter to something big like 1400px.

    Click just once in the center of your scene, above the center candle.

    Make the flame on the candle

    We are going to do this several times, reducing the brush size incrementally and changing the green color to a lighter shade.

    Reduce the Master Diameter of the brush to 1,200px while keeping the opacity the same. Also, change your green foreground to a slightly lighter green.

    Make the flame on the candle

    Again, click just once in the center of the color spot you previously made.

    Next, reduce the brush size to 1000px and another slightly lighter green color.

    Make the flame on the candle

    Again, click on the spot you previously made.

    Make the flame on the candle

    Reduce the brush size to 800px and choose this color:

    Make the flame on the candle

    Click once in the center of color spot you previously made.

    Reduce the brush size to 600px and choose a lighter green (you probably get the picture of what we're doing now).

    Make the flame on the candle

    Press once in the center of color spot you previously made.

    Make the flame on the candle

    Reduce the brush size to 400px, choose a lighter green, and click on the center of our glow.

    Make the flame on the candle

    Reduce the brush size to 250px, choose a lighter green, and click on the center of our glow.

    Make the flame on the candle

    Reduce the brush size to 200px, and this time, also reduce Opacity to 30%. Choose another green color and click on the center to apply the paint stroke.

    Make the flame on the candle

    Reduce brush size to 150px and select a very faint green color and click on the center.

    Make the flame on the candle

    Change brush size to 1000px and press once in the center of color spot you previously made with same color to lighten up the whole flame.

    Make the flame on the candle

    Step 9: Smudge the green flame

    We can make the flame look a bit less like a circle with the Smudge Tool, which is one of the best tools that can do what we want. Select the Smudge Tool from the Tools Panel and set its Strength to 36%, Master Diameter to 250px, and Hardness at 0%.

    Smudge the green flame

    First, we can smudge the bright center a bit towards the top with an upwards motion. Set your brush size to 250px and drag it from the center of flame upwards.

    Smudge the green flame

    Now set the brush size to 600px and smudge upwards from an area above the flame highlight.

    Smudge the green flame

    Now it is obvious that this flame is not so super smooth, so we should blur it using Filter > Blur > Gaussian Blur.

    Smudge the green flame

    As you can notice, our flame is now much smoother after applying the filter.

    Step 10: Work on the lighting on the raven

    The green flame from the candle should cast its light to other objects around it. We will start with adding some lights on the raven. First, get on the "wax" layer. While holding Alt, press on the Create a new layer icon in Layers Panel. Name this layer "lighting" and check the Use Previous Layer to Create Clipping Mask option. Afterwards, set this new clipping mask layer's blending mode to Color.

    Pick the Brush Tool (B) and use a soft brush with approximately 20% Opacity. Select a green color as your foreground color.

    Work on the lighting on the raven

    Paint with this color on the raven on places that the candle's green flame should cast a light onto it.

    Work on the lighting on the raven

    Now it would be nice to add some highlights to raven. While holding Alt, click on the Create a new layer icon in the Layers Panel. Name this layer "raven highlights" and select the Use Previous Layer to Create Clipping Mask option. Set this layer's blend mode to Overlay.

    Select white as your foreground color and afterwards use a soft brush with Opacity set to 22% and Master Diameter to 15px.

    Paint the lightened area, mostly on the right side of the raven. Also, paint with a white color on the raven's eye to lighten it up a bit and make it a bit more prominent.

    After you are done with that, duplicate the layer to achieve even more lighting. You can also paint some areas on the left side with a black color to darken them a bit.

    Work on the lighting on the raven

    Step 11: Work on the overall shading of the scene

    Now we should shade our image a bit to achieve a more dramatic effect. Make a new layer above the "flame" layer and name it "shading".

    Select the Brush Tool (B) and set black (#000000) as your foreground color.

    Use a big value for the brush diameter; I used approximately 1000px, but you should change this a few times during the process depending on the area you are painting on. Also, set the Opacity option to something low-around 20% is a good value.

    Paint around the flame area to fade it better to our dark background.

    Below, you can see the areas where I painted with black (marked in red).

    Work on the overall shading of the scene

    Step 12: Fix the light on the candles

    Light from the middle candle should also be cast on the other two candles. The biggest problem here is that the light is coming from the left on our original candles stock photo.

    It should be that way on the right candle, but the left candle should be lightened on its right side. So let's fix that!

    In the previous step, we already darkened the candle on the left side, but now we should lighten it on the right side. To start, make a new layer under the "flame" layer and name it "candle lighting". Use the Brush Tool with a soft brush and with the Opacity set to approximately 20%.

    Pick some light color from the candle with the Eyedropper Tool to set your foreground color and paint with it on the right side of the candle.

    Tip: I suggest turning off the visibility of the "flame" and "shading" layers while doing this step so that you can pick good colors. I started with this off-white/light gray color, but I changed it a few times while painting.

    Fix the light on the candles

    Try to keep the right edge as sharp as possible. I suggest using small brush sizes. If it will look too blurry, you can erase it a bit with the Eraser Tool (E), setting the hardness to approximately 50% or even more.

    Using a light color, paint on the right side of the middle candle a bit to remove the hard shadow it has.

    Fix the light on the candles

    Step 13: Create more green flame reflections on the candles

    Now it is time to add green light reflections to the candles. First, try to think of where that light from the candle should fall on the other objects. Make a new layer above the "candle light" layer and name it "reflected light". Switch its blending mode to Color. Select the Brush Tool and use the same green color as we used in Step 10.

    Create more green flame reflections on the candles

    We will also be using the same brush settings: set Hardness to 0% and approximately 20% Opacity. Use some smaller brush sizes: I used between 20px to 150px depending on the size of the area I needed to paint.

    Create more green flame reflections on the candles

    Step 14: Lightening the subject

    Now it is time to bring more attention to the focus of our image. We will do that by lightening it up a bit to achieve more contrast.

    Make a new layer above the "shading" layer and name it "focus". Select the Brush Tool with 30% opacity and size of 600px.

    Use a white color and paint one spot in the highlighted area of the flame. Now change the brush size to 2500px and set the opacity to 10%.

    Paint one spot and try to have its center between the raven and candle flame. Duplicate this layer and set its blending mode to Overlay. Now you should have something like this:

    Lightening the subject

    Step 15: Lightening the candle borders

    Now we should lighten the edges of the left and right candles a bit as we did with our raven.

    Make a new layer above the "flame" layer and name it "light edges". Set the mode to Overlay.

    Use a soft brush with a size of 4px and Opacity to 20%. Paint lines on the right edge of the left candle and on the left edge of right candle.

    Tip: If you do not use a graphics tablet, it would be useful to hold Shift and click with the brush once on top of the candle and once again on bottom of the candle to make a straight line. You can also paint the middle candle a bit to give it more definition.

    Lightening the candle borders

    Step 16: Creating light streaks on the candle

    Let's spice up our cool photo manipulation scene. Light effects would give a new dimension to your work. To start making more light effects, make a new layer above the "focus" layer and name it "lines".

    Set the foreground color to white (#ffffff) and pick the Line Tool (U) from the Tools Panel. I have used these settings:

    Creating light streaks on the candle

    Draw few vertical lines of different lengths while holding Shift to ensure that they are straight.

    Creating light streaks on the candle

    Choose Filter > Blur > Motion Blur and use these settings:

    Creating light streaks on the candle

    Now you need to transform your lines a bit. Press Ctrl + T to activate the Free Transform command and start transforming the lines to make them varied.

    Right-click on a line, and then pick Perspective from the list of transform commands.

    While holding Shift, move the upper left transform control towards the left, and then move the lower left control towards the right. We are changing their angle so that it looks like they are radiating from the center of the green flame.

    Creating light streaks on the candle

    Move the lines upward so they start from the candle's flame. If needed, you can use the Eraser Tool (E) to erase some unnecessary lines that go under the candle flame.

    Now duplicate the layer with lines and go to Filter > Blur > Gaussian Blur with the Radius set to about 15.8px.

    Creating light streaks on the candle

    We should now blur the lines in some parts that are close to the candle flame to make the transition a bit softer and smoother. Select the Blur Tool from the Tools Panel and set its Hardness to 0% and Strength to 50%.

    On the "lines" layer, blur parts closest to the candle with the Blur Tool.

    Creating light streaks on the candle

    Let's preview our work:

    Creating light streaks on the candle

    Step 17: Add sparkles on the candle

    We can add some sparkles to the flame to give it another interesting component. Make a new layer above the "lines copy" layer and name it something intuitive like "sparkles".

    Select the Brush Tool and in the Brushes Panel (Windows > Brushes or hit F5), set your options to:

    Add sparkles on the candle

    Paint with the brush a few times from the lightest area towards the top of the scene. Set this layer's blending mode to Soft Light. Now you should have something like this on the light area:

    Add sparkles on the candle

    By now your second zip file has finished downloading, go ahead and extract then open the stock photos of smoke from the raven2.zip file, there's many to choose from so go through them all and pick about of your favorite ones.

    Select the entire canvas (Ctrl + A) and then copy and paste each one it into our working file. Name these layers "smoke1", "smoke 2",and so on, and put them above the "sparkles" layer.

    Desaturate the smoke layers by pressing Ctrl + Shift + U on each one.  Set its mode to Screen.  Press Ctrl + L or choose Image > Adjustments > Levels.

    Use these settings to make the smoke a bit more contrasted:

    Add sparkles on the candle

    Select the Eraser Tool (E) and erase hard edges on the bottom of the "smoke" layer.

    Press Ctrl + T to activate the Free Transform command. Drag one of the corner handles while holding Shift to downsize the smoke a bit so it fits better into the light flame.

    Add sparkles on the candle

    Erase some parts of the smoke to make it more interesting and to fade it better into the background.

    You can also copy this smoke layer and transform it a bit, or add some other smoke imagery to make the scene more smoky.

    I added a few more smoke images, set their mode to Screen, desaturated them, fixed contrast with Levels adjustments (Image > Adjustments > Levels or Ctrl + L), transformed them and erased some parts. I encourage you to experiment and make your own smoke effects. Mine looks like this:

    Add sparkles on the candle

    Step 18: Add a texture

    Now that we have spiced up our candle a bit with lighting effects, let's try to add a textured and aged look to our scene. Textures works nicely with dark images, they add an extra flavor to them.

    We will start by adding textures on the edges of our work. Open <1>mediterranean paint texture (the deep golden yellow texture); in Photoshop and copy and paste it into your working file.

    Place this texture above all layers and name it "texture" and then press Ctrl + Shift + U to desaturate it.

    Change its mode to Screen and Opacity to approximately 25%.

    Press Ctrl + T and drag one of the corner transform controls to scale up this layer. Upsizing an image will cause it to lose quality, but since this is a texture that does not need to be extra sharp, it is fine, and in fact, desired.

    Add a layer mask to this layer. With the layer mask selected, choose the Gradient Tool (G) from the Tools Panel and use these settings:

    Add a texture

    Make sure black is your foreground color and then drag on the canvas a few times to erase the texture from the middle of the scene. You can also use the Eraser Tool (E) to improve your texture masking. Try to keep the texture only on the dark background and erase it from everything else.

    Add a texture

    Now we will add another texture. Open brown paper texture in Photoshop. Copy and paste it to working file. Name it "texture2" and set the blending mode to Overlay.

    Put this layer above the "texture" layer.

    Use the Move Tool (V) to place this texture right at the middle of canvas. Further transformations aren't necessary.

    Add a layer mask, and with the layer mask active in the Layers Panel, press Ctrl + Shift + I to invert mask to black to mask the whole texture.

    Afterwards, select the Gradient Tool (G), use white (#ffffff) as your foreground color and drag once from the center to make it visible in areas around the candle flame.

    Add a texture

    Isn't that cool? You can see how textures can bring life and an added interesting element to your work. Feel free to experiment with different textures and blending modes to achieve different results.

    Step 19: Adding some colors to the scene

    It seems like we are almost done (and we are). The only thing that is left to do is making some good colors for our dark scene. I don't want to make the scene too colorful of a piece since it is supposed to be dark and mysterious, but I will add a bit of color to it to give it another appealing element.

    In the Layers Panel, press on the Create new fill or layer adjustment icon. Be sure to make this adjustment layer above all of our existing layers.

    Add a texture

    From the list of adjustment layers, select Color Balance and use the following settings:

    Add a texture

    Now create a new layer above the Color Balance adjustment layer and name it "purple edges". Select a purple color like this one:

    Add a texture

    Paint with this color using a large, soft brush tip around the edges of your canvas to achieve something like this:

    Add a texture

    Set the blending mode of this layer to Hue. Duplicate this layer and set the blending mode to Overlay. Reduce the opacity to approximately 25%.

    Now we should make the focus of our scene (the green flames) a bit more eye-catching. Make a new layer and name it "center glow". Set the mode to Overlay and its Opacity to 36%.

    Then select a green color like this one:

    Add a texture

    Select the Brush Tool (B) with Opacity at 100%, Hardness 0% and brush size to something large like 2500px.

    Click once in the middle of the canvas (above the flame) to apply the brush stroke.

    Now change the foreground color to a yellow.

    Add a texture

    Use a brush size of about 1200px and click once above the flame to make it more yellow.

    Voila! You are done!

    Preview

    Source: designinstruct





    Assignment #42
    Photo Manipulation 3:

    Resources

    Step 1: Create a new file

    Create a new file with a width of 3000 px and a height of 3000 px at 300 dpi (Dots per Inch). Background Contents should be Transparent.

    Step 1: Create a new file

    Step 2: Create the sky

    First off, let's open the Premade background in Photoshop. We will be using the clouds on this stock image so we will need to transfer it to our main canvas.

    Click on this "premade_11" background and press V to activate the Move Tool. Click the image and drag it to the main canvas, or just hit Ctrl + A, Ctrl + C to select and copy it, then paste it into your working file.

    Once you have it there, press Ctrl + T to activate the Free Transform command and scale the image so that it's the same size as our canvas.

    Step 2: Create the sky

    Now we're going to duplicate that layer to make it look more like a stormy sky where the light comes from only one direction. Press Ctrl + J to duplicate the layer.

    Then we are going to flip this layer horizontally to erase the overcast part of the sky. Making sure the duplicated layer is the layer you're currently on in the Layers Panel, choose Edit > Transform > Flip Horizontal.

    Step 2: Create the sky

    After transforming, click on the duplicate layer and erase the overcast sky.

    Step 2: Create the sky

    Step 2: Create the sky

    Step 3: Retouch the sky to make it look more tempestuous

    In this step, we will be creating a sky scene that's dark and gloomy-"tempestuous" is the best way I can describe it. But first, we should fix the viewer's focus on the center of the image because that will be our source of light and where our subject will be placed. Additionally, the cloud formations here greatly resemble that of a stormy sky.

    Retouch the sky to make it look more tempestuous

    Let's create a new layer by pressing the shortcut combination, Ctrl + Shift + N, or by clicking on the Create a new layer button in the Layers Panel.

    Retouch the sky to make it look more tempestuous

    Be sure that the newly created layer is above all the existing layers. Name that layer "black1" for organization purposes.

    Retouch the sky to make it look more tempestuous

    To paint the sky, press B to activate the Brush Tool (B).

    Set its Brush options to the following:

    • Master Diameter: 1200 px
    • Opacity: 15%
    • Flow: 100%
    • Hardness: 0%

    Note that the brush's hardness can be found on the Option bar, in a drop-down menu.

    Retouch the sky to make it look more tempestuous

    Paint the regions that are outside of our main source of light. The effect is like a vignette, but only applied to the top portion of the scene where the sky is.

    Retouch the sky to make it look more tempestuous

    If you're into photography, you're probably familiar with the Graduated Neutral Density (GND) Filter that is used to darken the sky, while leaving the brightness of the foreground unchanged. We will mimic that effect here. Create a new layer for our GND effect and name it "GND".

    We shall brush the top region of the sky once again. Set your brush options to the following:

    • Master Diameter: 1200 px
    • Opacity: 25%
    • Flow: 100%

    Retouch the sky to make it look more tempestuous

    Tip: If the darkness isn't to your liking, change it by adding another brushing layer. Create a new layer (name it "black2" to keep our work organized), then apply another stroke or two on the top part of the sky.

    Step 4: Create the foreground

    For our foreground, we will be using the Clevedon Pier image. Open the file from the batch you downloaded and copy/paste it to our main canvas.

    We need to remove the lampposts and the image's sky. To do that, we will be using the Polygonal Lasso Tool (L).

    Step 4: Create the foreground

    To accurately separate the sky and the lampposts from the pier, we can zoom in to the image by pressing Ctrl + + (to zoom out, press Ctrl + -) and use the Polygonal Lasso Tool to precisely select the section that we need. I would recommend setting the zoom level to 100%; the higher the zoom level, the more accurate it is to cut out the area that we need.

    Step 4: Create the foreground

    Step 4: Create the foreground

    After creating the lasso selection, use the Move Tool (V) to drag the pier without its sky and lampposts to the main canvas.

    Press Ctrl + T to activate the Free Transform command and then scale the object to make it fit our canvas.

    Step 4: Create the foreground

    Step 5: Fix the viewer's focus

    Earlier we talked about altering the image to fix our viewer's focus, we'll continue to work on that in this step.

    Start by creating a new layer and name it "black on floor".

    We will be creating a half-vignette for our floor. Activate your Brush Tool (B) and set its values to:

    • Master Diameter: 700 px
    • Opacity: 23%
    • Flow: 30%

    Step 5: Fix the viewer's focus

    After the shadows have been applied, let's add some dramatic light; create a new layer, name it "Light" and put it under the Clevedon Pier layer to make the light come from under the bridge. We will be treating the light on Clevedon Pier light in another layer.

    Use your Brush Tool (B) and use these values to amplify the light in the center of the image:

    • Master Diameter: 1000 px
    • Opacity: 70%
    • Flow: 30%

    Make sure that you are using a white foreground color (#ffffff).

    Step 5: Fix the viewer's focus

    Step 5: Fix the viewer's focus

    Now for the Clevedon Pier layer, let us create a new layer and name it "Light2". Put it on top of the pier's layer and set its values to:

    • Master Diameter: 900 px
    • Opacity: 30%
    • Flow: 100%

    Brush it on the same spot as we did in the "Light" layer.

    To further enhance that light, we will be using the Dodge Tool (O) to brighten up parts of the pier that will be hit by the light.

    Step 5: Fix the viewer's focus

    Set the Dodge Tool's options to:

    • Master Diameter: 400 px
    • Range: Midtones
    • Opacity: 18%

    Use the Dodge Tool to paint light on the part of the bridge where our light is.

    Step 5: Fix the viewer's focus

    Step 6: Place the model

    Now we will be incorporating our subject. Extract and open the New Boots/Side pose stock photo in Photoshop.

    Isolate the subject from its background using the Polygonal Lasso Tool to select around the subject, once you're done selecting the woman, Select > Reverse, then hit delete to remove the background.

    After you've separated the subject from its background, deselect everything and use the Move Tool (V) to move the selected subject to our main canvas, just like with the other stock photos.

    Use the Free Transform command (Ctrl + T) to the size the subject as shown in the image below.

    Place model

    Step 7: Putting the TV on the subject's head

    Now that the model is all set in our scene, it's time that we put the TV on her head. Extract and open the Old Tv stock photo and drag it to our main canvas.

    Position the TV on top of the subject's head, making sure that the Old Tv layer is above our subject's layer.

    Notice that in the stock image, the background is a solid white. You may use the Polygonal Lasso Tool, but I would recommend saving time and effort by using the Magic Wand Tool (W) to quickly select the white parts of the stock photo with a click of a button-you can activate the tool by pressing W.

    With the Magic Wand Tool (W) chosen, left-click on the white area surrounding the TV. This will automatically select the white area. Just hit the Delete key to remove the white area around the TV.

    Let us transform the TV to fit the girl's head. But before we do that, we need to erase the subject's head using the Eraser Tool (E).

    Step 7: Putting the TV on the subject's head

    Step 8: Give the TV some white noise

    A TV that is turned on is much better than a TV that is turned off. Therefore, we will put some white noise on it. Extract and open the <1>White Noise 2 stock image in Photoshop. Move it to our main canvas, just like we've done with the other stock images. Scale and rotate the stock image using the Free Transform command (Ctrl + T). The result should be similar to this:

    Step 7: Putting the TV on the subject's head

    To enhance the effect, you may want to brighten up the white noise by creating a new layer on top of it and use a white brush (#ffffff) on the center of the White Noise 2 image.

    Step 9: Add shadows to the subject

    Now it's time to add shadows to our subject. Note that the subject is positioned against the light, so we would have to darken the image a bit and create stronger shadows.

    Let's create a new layer and name it "Shadow". Then let's put that layer underneath the subject's layer so the paint won't smother the girl's outfit.

    Now, activate the Brush Tool (B). I used a variety of round brushes on this for two reasons. The first reason is that a single brush throughout the whole process would make it more difficult because we'd have to erase the excess paint. The second is that it would be hard to spread paint accurately over a specific area with just one brush. So keep switching master diameters as you paint the shadows.

    You can use any brush size as long as it makes a good shadow, although I would recommend using a brush size of 200 px, with the opacity around 18% and with the hardness set to 0%.

    Paint the shadows as displayed below.

    Step 8: Add shadows to the subject

    Note: we will not "burn" or darken the girl's outfit yet because we will be using adjustment layers and filters to come up with that effect later down the process.

    Step 10: Add a little glare

    When a subject stands against the light, some details of that subject will be lost due to the intensity of that light-this is referred to as glare. We will be adding a glare effect to our subject to make the lighting realistic in our photo manipulation.

    We'll use the Eraser Tool (E) to add glare. Activate the Eraser Tool by pressing E, then erase the parts that are intensely hit by the light.

    Step 9: Add a little glare

    The result of using the Eraser Tool should be similar to this:

    Step 9: Add a little glare

    Step 11: Give the image a dark feel with fill layers

    To give the image a dark and eerie tone, we'll use fill layers to add some gloomy colors. Go to Layer > New Fill Layer>  Solid Color or click on the Create new fill or layer adjustment button in the Layers Panel (as shown below) and choose Solid Color in the contextual menu that appears.

    Step 10: Give the image a dark feel with fill layers

    Use a very dark blue color (#000119) for the solid color fill. The new fill layer will appear in our Layers Panel, showing the color of the fill layer that we've chosen.

    Step 10: Give the image a dark feel with fill layers

    Notice that our scene has gotten a slightly yellow hue. We don't want it that way, so let's decrease the opacity of the fill layer to 30% and set its blending mode to Exclusion.

    Step 10: Give the image a dark feel with fill layers

    Create a new solid color fill layer again, but now use a brownish-orange color (#5c4011).

    Set the blending mode of the new fill layer to Soft Light, and reduce the opacity to 70%.

    Step 10: Give the image a dark feel with fill layers

    Now we need to create a new adjustment layer to increase the image's luminosity.  Choose Layer > New Adjustment Layer > Gradient Map or click on the Create new fill or layer adjustment button in the Layers Panel (as shown below) and choose Gradient Map in the contextual menu.

    Step 10: Give the image a dark feel with fill layers

    Use the Black, White gradient preset for the gradient map.

    Step 10: Give the image a dark feel with fill layers

    Then set the blending mode of the adjustment layer to Luminosity and bring the opacity down to 30%.

    Step 12: Add a cool, atmospheric color using Curves

    Now let's give the image a cool atmospheric color using a Curves adjustment layer. Choose Layer > New Adjustment Layer > Curves or click on the Create new fill or layer adjustment button in the Layers Panel (as shown below) and choose Curves.

    Step 10: Give the image a dark feel with fill layers

    When the curves adjustment layer dialog window appears, click on the gray eyedropper, which will allow you to sample a part of the image to set the gray point of the curves. When you click on a specific part of the image using the gray point eyedropper, the image's white balance will change. Take a sample somewhere on boardwalk right beside the subject.

    Step 10: Give the image a dark feel with fill layers

    Step 13: Give the composition a more somber feel

    To give our scene a more somber feel, we need to use a cool color over the image. Let's create another adjustment layer: Photo Filter. Click on the Create new fill or layer adjustment button in the Layers Panel (as shown below) and choose Photo Filter.

    Give the composition a more somber feel

    Once the Photo Filter dialog window opens, choose Deep Emerald in the pull-down menu for Filter.

    Make sure that the filter's density is set at 25% and that the Preserve Luminosity option is checked.

    Now adjust the color balance of the photo to come up with our intended atmosphere. We'll do this with yet another adjustment layer: Color Balance. Like before, click on the Create new fill or layer adjustment button in the Layers Panel (as shown below) and choose Color Balance.

    Give the composition a more somber feel

    Use the settings shown below for the Color Balance adjustment layer:

    Give the composition a more somber feel

    Guess what? We'll be adding another Curves adjustment layer to give the image a cooler white balance. Just like before, choose Layer > New Adjustment Layer > Curves or click on the Create new fill or layer adjustment button in the Layers Panel (as shown below) and choose Curves. Use the gray point sampler and click on the leg of our subject to get a sample.

    Give the composition a more somber feel

    Step 14: Adjust the saturation

    We will be adjusting the saturation to make the image look gray and less greenish. Create a new adjustment layer and pick the Hue/Saturation from the menu. Set the option values of the Hue/Saturation adjustment layer to:

    • Edit: Master
    • Hue: 0
    • Saturation: -17
    • Lightness: 0

    Adjust the saturation

    Step 15: Adjust the contrast

    We're getting close to the finish line! Let's increase the contrast of our scene. Choose Image > Adjustments > Brightness/Contrast or click on the Create new fill or layer adjustment button in the Layers Panel (as shown below) and choose Brightness/Contrast.

    Adjust the contrast

    Once in the Brightness/Contrast dialog window, set Contrast to +10.

    Step 16: Sharpen the composition

    You can sharpen and bring out more details in your composition by going to Filter > Sharpen > Smart Sharpen. Set the values of the Smart Sharpen filter to:

    • Amount: 125%
    • Radius: 1.0
    • Remove: Gaussian Blur

    And also, check the More Accurate box.

    Preview

    BAM! You're done!

    Source: designinstruct





    Assignment #43
    Photo Manipulation 4:

    This is the final image that we'll be creating.

    angel23 Photo Manipulate a Falling Angel

    Images Used

    The following images were used in the making of this tutorial, right click and save the link for each one:

    Wings
    Sky
    Falling
    Feather
    Wood Texture
    Concrete Texture 1
    Concrete Texture 2
    Concrete Texture 3
    Concrete Texture 4

    Step 1

    Open all the images. Create a new document (600X700px).

    Copy & Paste in a rough looking texture into your new document. Stretch your texture to fit your canvas perfectly, and then call this layer 'background texture'.

    angel1 Photo Manipulate a Falling Angel

    Step 2

    Now go to Image>Adjustments>Hue/Saturation. Reduce this layer's saturation to -80.

    angel2 Photo Manipulate a Falling Angel

    Step 3

    Now go to Image>Adjustments>Levels and apply the settings shown below. Reduce the layer's opacity to around 20%.

    angel3a Photo Manipulate a Falling Angel

    If your background doesn't look faded like this, simply add a layer UNDER your texture and paint it WHITE with the paint bucket.

    angel3b Photo Manipulate a Falling Angel

    Step 4

    Now paste in a photo of the clouds, and place them at the top of your canvas. Remove the original sky background using the magic wand tool > click on the sky, hit Delete, and repeat the process. This leaves only the cloud. Then duplicate this layer, and go to edit>rotate>rotate 180 degrees. Move this rotated cloud to the bottom of your canvas. Then merge these two layers together, and call the merged layer 'clouds'.

    angel4 Photo Manipulate a Falling Angel

    Step 5

    Now change your 'clouds' layer's blend mode to 'hard light'. Then duplicate this hard light layer and merge the two layers together. Reduce the opacity of this merged layer to 85%. Then go to Image>Adjustments>Desaturate to grayscale the layer.

    angel5 Photo Manipulate a Falling Angel

    Step 6

    Now select one texture from the ones you downloaded and paste it onto a new top layer. Save these texture files for yourself for later, you might need them.

    Then change this layer's blend mode to 'multiply' and reduce it's opacity to 20%. Go to Image>Adjustments>Hue/Saturation and reduce your saturation to -85. If you feel that it's necessary, go to Filter>Sharpen>Sharpen, just to really bring out the details of the texture.

    angel6a Photo Manipulate a Falling Angel

    angel6b Photo Manipulate a Falling Angel

    Step 7

    Now create a new layer called 'color gradient overlay'. Drag a linear gradient down vertically across your canvas. You can see the gradient that I used below. Then change this layer's blend mode to 'soft light'.

    angel7a Photo Manipulate a Falling Angel

    angel7b Photo Manipulate a Falling Angel

    Step 8

    Now create a new layer called 'gradient fade'. Use your rectangular marquee selection tool to create a thin, rectangular selection. Make sure the "Transparency" setting is activated. Choose these settings:



    It can be tricky to just click and drag the gradient tool inside of the selection box.
    Then fill this selection with a white to transparent linear gradient (going across the narrow width of the selection).



    Then change this layer's blend mode to 'overlay'. Go to Edit>Transform>Rotate and rotate the gradient to fit nicely across the top clouds in your canvas.

    angel8 Photo Manipulate a Falling Angel

    Step 9

    Now duplicate this layer twice, moving each duplicate to a different part of your canvas, and rotating it, to make the gradients positioning appear random. Finally, merge all of your 'gradient fade' layers together, and use a large, soft eraser brush at a low opacity to erase their harsh edges (letting the end of each shape fade naturally into the main background).

    angel9 Photo Manipulate a Falling Angel

    Step 10

    Now paste in an image of a girl jumping. This image will be quite time-consuming to cut out, but it's worth spending the extra time to get a good cut out. You can use either the lasso tool or pen tool to cut out your woman. Once you paste it into your main project file, you may notice that it does not appear, make sure it is on the top layer, and if it's still not visiible, it simply means it's pasted outside the canvas. Zoom out, take the Move Tool and click in the empty grey area from the bottom right side of the screen and drag towards the top left side of the screen to bring the image into view. The re-size it (Ctrl+T).

    angel10 Photo Manipulate a Falling Angel

    Step 11

    Go to Image>Adjustments>Levels and apply the settings shown below:

    angel11 Photo Manipulate a Falling Angel

    Step 12

    Now go to Image>Adjustments>Color Balance and apply the settings shown below. This should help your woman blend better with your background.

    angel12a Photo Manipulate a Falling Angel

    angel12b Photo Manipulate a Falling Angel

    Step 13

    Now go to Image>Adjustments>Hue/Saturation and reduce your woman's saturation to -25.

    angel13 Photo Manipulate a Falling Angel

    Step 14

    Now cut out a photo of a bird wing, and paste this over your woman, joining the wing to her back. I also rotated the wing to make the angle more realistic, and went to Filter>Sharpen>Sharpen to bring out the detail of the wing, as the original photo was a little blurred.

    Click here to see different Extraction Methods you can use.

    angel14 Photo Manipulate a Falling Angel

    Step 15

    Now use your eraser brush, and smudge brush, to gently blend the wing into the woman's back. Then reduce your wing layer's opacity to 0%, and use your lasso tool to cut away parts of the wing that are overlapping the woman's hair. Then, with your hair selection in place, bring the wing layer's opacity back up to 100%, and hit delete. This will give the impression that the woman's hair is in front of the wing.

    angel15 Photo Manipulate a Falling Angel

    Step 16

    Now go to Image>Adjustments>Levels and apply the settings shown below. This will make the wings more intense.

    angel16a Photo Manipulate a Falling Angel

    angel16b Photo Manipulate a Falling Angel

    Step 17

    Go to Image>Adjustments>Color Balance and apply the settings shown below:

    angel17a Photo Manipulate a Falling Angel

    angel17b Photo Manipulate a Falling Angel

    Step 18

    Now duplicate your wing layer, and move the duplicate below your 'woman' layer. Go to edit>transform>rotate and rotate it so that it appears to be behind/beneath your original wing. Then go to image>adjustments>brightness/contrast and reduce your brightness to -60, and your contrast to -40.

    angel18 Photo Manipulate a Falling Angel

    Step 19

    Now select your original wing layer and go to blending options. Apply a subtle drop shadow (settings below), in order to help give your piece depth.

    angel19a Photo Manipulate a Falling Angel

    angel19b Photo Manipulate a Falling Angel

    Step 20

    Now paste in a photo of a feather. In this example, the feather has a plain black background. There is far too much detail in the feather to cut it out using the magic wand, or pen tools, so we must use the color range tool.

    First hide all layers apart from your feather layer. Then go to select>color range. And choose 'reds' and your color range. This will select only the red parts of your layer (i.e.: your feather).

    Now hit 'OK' and then copy/paste your selection onto a new layer called 'feather'. I wanted to make my feather slightly more bold, so I duplicated this layer, and merged it down with the original.

    angel20a Photo Manipulate a Falling Angel

    angel20b Photo Manipulate a Falling Angel

    angel20c Photo Manipulate a Falling Angel

    Step 21

    The feather is obviously the wrong color to match the rest of our piece, so I go to Image>Adjustments>Hue/Saturation and apply the settings below:

    angel21 Photo Manipulate a Falling Angel

    Step 22

    Then I go to Image>Adjustments>Levels and apply the settings below:

    angel22 Photo Manipulate a Falling Angel

    Step 23

    To finish up, duplicate your feather layer MANY times, and resize/rotate each feather (with Ctrl+T), to give the impression that feathers are falling from the wings. To create a cool perspective, make the feathers that are nearer to you much larger, and apply a gaussian blur effect. Apply a lesser blur to those feathers in the 'mid range' of perspective, and no blur to the smaller feathers that are nearest to the angel's wings.

    angel23 Photo Manipulate a Falling Angel

    You may prefer it to not have the flying feathers, in which case remove them, it's up to you.
    POW! You're done.

    Source: psdfan


    Now you can say "I know Photoshop!"



    But to become a true Photoshop Master, you must practice all the techniques you've performed here, not only that, you must start to combine all the methods TOGETHER, that's when you'll truly begin to create some amazing work.






















    Assignment #44
    Print-Ready Business Card:

    Now to put all these Photoshop skills to use.
    With total freedom and creativity, design your own business card!

    When design a busines card, usually simplicity is key.
    Remember what the purpose of a business card is:
    To clearly display the name and contact information of the person.

    Business Card Content

    The goal of a business card is to make it easy for someone to contact you. Put as much of the following as possible:

    - Your Name
    - Your Title / Profession
    - Your e-mail
    - A Tagline - your line of work or specialty
    - Your URL - a web address to your portfolio (Flickr, Blogger, YouTube, Tumblr, or whatever)

    Download this pre-formatted template and open it in Photoshop...
    Right Click & Save this link:
    2" x 3.5" Standard Business Card Template

    You'll see some guidelines: The outermost lines are called cut/trim lines. The cut lines show where your design will be cut away from the much larger sheet of paper it was printed on. This ensures that all colors will go to the very edge of your cards. This method is called full bleed. You can make these guide layers invisible, but keep them in mind when placing text and graphics around.

    Your background colors/design MUST extend past the cut lines!

    The innermost lines are called the safety lines. Anything outside these lines run the risk of being cut off. Although the cutting machines are very accurate, staying inside of this area ensures that important text/graphics won't be chopped off. It also helps make your card more readable. Keep all your non-background text, logos, pictures, etc. inside of these lines.

    Verify that your design is in the proper color mode and size:

    Image > Mode > CMYK
    Image > Image Size > Width: 3.6", Height: 2.1", Resolution: 350 pixels/inch

    If you want to change the orientation of your card, simply go to Image > Image Rotation...

    Remember to create separate files for each side of your business card (if you wish to have printing on the back). If you want the template to be vertical instead of horizontal - simply go to Image > Image Rotation > 90 degrees CW.

    Example of a finished design:



    That's it!
    The rest is up to you.
    Create your own professional business card.
    Have fun with it, once completed, save a copy as a JPG file and send it to the instructor.

    Start off doing a few sketches to plan out your business card design.
    Doodle a few random ideas until you find a design and layout you like best.

    The more you sketch it out, the easier it will be to visualize it in Photoshop.



    Some Resources you could use:
    - Various Images and Textures
    - Paper Textures
    - Random Stock Images
    - More Background Textures

    See some samples here.

    Something funny to inspire you:



    Some nice, visual ideas you can learn from:

    b41

    by: Mathijs Vissers

    b1

    by Malota Projects

    b2

    by: Humanot

    b3

    by Sorin Bechira and Adrian Labos


    b4

    by Design Ranch


    b43

    by: SeedVibe Design


    b5

    by REACTOR


    b6

    by Blue Bird Design


    b7

    by Sliced Orange


    b8

    by Kathleen Losche


    b48

    by: Edustries

    b9

    by Kristina Miletieva


    b10

    by The Mandate Press


    b11

    by JS3 Design


    b50

    by: emrah serdaroglu


    b12

    by Light PLague


    b13

    by Michael Strauss


    b49

    by: Matthew James


    b14

    by Laurie Demartino


    b15

    by Design Ranch


    b16

    by Nothing Something


    b51

    by: Jason Woan


    b17

    by Depux


    b18

    by Interrobang Design


    b19

    by Studio On Fire


    b20

    by Justin Ninneman


    b45

    by: Fuelhaus


    b21

    by Filament Creative


    b53

    by: Matthew Inman



    b44

    by: Muku Studios


    b23

    by Diesel Design


    b24

    by Ethan Martin


    b25

    by Graphic Fusion Design


    b52

    by: Richard Cardona


    b26

    by: John Leschinski

    b27

    by: studio RVOLA

    b58

    by: Thomas Champion

    b42

    by: LiFT Studios

    b28

    by: David Patrick Crawford

    b29

    by: Baris Celebi

    b30

    by: Alex ElChehimi

    b31

    by: deskfolio.com

    b32

    by: Ahmed Murtaza

    b33

    by: [gb] Studio

    b34

    by: Davier Interactive

    b47

    by: Cihan

    b59

    by: Philippe Santavenere

    b35

    by: Romi Dumitrescu

    b36

    by: Versátil

    b37

    by: Jungle it!

    b60

    by: Inetys Communication

    b38

    by: Four Players

    b39

    by: SolarisMedia.net

    b55

    by: Lukáš Strnadel

    b40

    by: Miguel Reyes

    b46

    by: Creative Suitcase

    b54

    by: Ben Falk

    b61

    by: Davier Interactive



    Take your time, create whatever personal business card you would like.

    If you ever want to print your business cards and have them mailed to you (50 cards for about $30), you can go here: moo.com

    This is where I get my cards printed, you can get full size or mini cards. It's probably the best price you can get for high-quality cards.









    - Week 10 -

    Assignment #45A - Comic Book Coloring


    Observe the sample comic book covers shown below. Pick any ONE of them and download it from the link further below (I apologize for the excessive amount of zombies).



    Download the one of your choice, right click and save the target link:
    Artwork #1      Artwork #2      Artwork #3      Artwork #4      Artwork #5
    Artwork #6      Artwork #7      Artwork #8      Artwork #9      Artwork #10
    Artwork #11      Artwork #12      Artwork #13      Artwork #14
    Artwork #15      Artwork #16      Artwork #17      Artwork #18
    Artwork #19      Artwork #20      Artwork #21      Artwork #22
    Artwork #23      Artwork #24      Artwork #25      Artwork #26
    Artwork #27      Artwork #28      Artwork #29      Artwork #30

    Using multiple layers, textured brushes, masks, lighting effects, and add in some shadows and highlights - paint your chosen illustration to achieve a polished and professional look. The more detail, accuracy, and color depth the better.

    Send the final JPG image file to the instructor. The basics for cel shading:













    The basics for glows and the 'back lit effect':













    Watch Steve Hamaker's tutorials on how to paint comic book pages here.



    If you are using a Wacom tablet, and you want to build up some nice there are many choices of "Pen Pressure Control" in the Shape Dynamics option and "Opacity Jitter" with "Flow Jitter" in the Other Dynamics option (press F5 - or go to Window > Brushes to reveal your Brush options). Basically, with those settings you can easily achieve a nice color blending. Using only "Pen Pressure Control" for "Opacity Jitter" it's much harder to achieve nice transitions between colors. Here are some examples of the effects that you can achieve.



    Using "Pen Pressure Control" for "Opacity Jitter" and "Flow Jitter" transitions can create a smoother effect with less brush strokes:



    Choose a brush size, move the slider bars for these settings and find the effect you like best, experiment by building up the paint on the canvas, if it's not quite right, go back and make some tweaks to the settings. All the following links below are a collection of tips and tricks from various artists, with illustrative guides from novice to advanced techniques.

    Methods behind painting with Adjustment Layers

    A Guide to Creating & Applying Textures
    It's a great way to keep certain things in mind when creating and manipulating artwork or photos.

    Here's one final detailled look at the full potential of creating your own custom brush settings: Guide to Photoshop Brushes. With some practice, this can open up a lot of new creative possibilities.

    You may DOWNLOAD and install these custom texture brushes for your Photoshop, it's a random assortment that you could find uselful in the future.

    Need a reminder on how to install Photoshop Brushes? Scroll to the very bottom of this page for the info.

    *** Read through the following site. It is a combination of tutorials from Sci-fi Art Magazines for concept design in Photoshop and online articles of guides for applying traditional art values to painting in Photoshop - along with theories on color palettes, lighting and composition:
    "Designing & Painting in Photoshop"


    This isn't relevant to this specific assignment, but it might interest you:
    Tutorial on creating an illustration in Photoshop from thumbnails to final color composite.

    Having trouble choosing nice color combinations?
    Go here:
    Color Scheme Designer
    Kuler Color Themes
    Aviary Color Editor

    For inspirational Comicbook coloring look here and here and here.

    A list of the best download sites for Photoshop Brushes:

    PS Brushes - Your Number one source for Photoshop Brushes
    psbrushes.net


    Deviant Art - A large assortment of Photoshop Brushes
    deviantart.com


    QBrushes - Free Quality Photoshop Brushes
    qbrushes.com


    NaldzGraphics - Photoshop Resources & Tutorials
    naldzgraphics.com


    GetBrushes - 150+ High Quality Free Photoshop Brushes
    getbrushes.com


    Miss M - Photoshop Brushes & Graphic Resources
    missm.paperlilies.com


    In Obscuro - Free Adobe Photoshop Brushes
    inobscuro.com


    BittBox - Photoshop Brushes
    bittbox.com


    Design Reviver - 350+ Brushes, Textures, and Fonts
    designreviver.com


    Brusheezy - Free Photoshop Brushes
    brusheezy.com


    My Photoshop Brushes - Free Photoshop Brushes
    myphotoshopbrushes.com




    Samples of finished art by instructor and students:















    Other Samples:







    Tips on Color

    Color Combinations

    Color combinations are used to create a pleasing arrangement to the reader's eye, and to attempt to elicit a certain mood. Most of the time, this is done at a subconscious level, and when done correctly, will advance the story in a proper manner. There are a number of rules when using color that can be explained in full detail in the Color Theory post.

    In comics, complementary colors are used to produce tension and also to produce harmony, depending on the response you are attempting to create. I have included this colour wheel by Don Jusko - his Real Color Wheel theory teaches the idea that darkened, shadowed colors achieve a neutral dark tone rather than a flat black devoid of any hue. This wheel was created for print/paint in order to take advantage of realistic color created under certain light conditions found in nature, and eliminates the use of black to create shadows (which makes your colors muddy and dull.)

    RCW600x600

    For the greatest vibrancy of colour, use its direct complement (the pure colour directly across from it on the wheel). Note: Jusko's wheel is quite different from the traditional color wheels you have seen. His complements are direct optical inverses of one another. If you are uncomfortable with this method, use the traditional wheel which relies on black to create shades.

    colorwheel

    Another method of effective color combination comes from the use of analogous colors. These colours are found beside one another on the colour wheel, and when used together, help to amplify moods. For example - using a combination of BLUE/BLUE GREEN/GREEN could create a feeling of doubt, mystery or an eerie, creepy effect - this is why it is commonly used in horror films and images.

    There are also discordant color combinations, monochromatic (single-color), triadic (triangular equidistant on wheel) and more which you can use to add emphasis to your panels.

    mystcomic

    Temperature

    We've all heard of cool and warm colors - but how do they work within comics? Well, similar to painting and color composition in drawing and photography, a cool colour palette within a comic panel will evoke a feeling of despair, sadness, melancholy, etc. At the same time, these tones will also slow down the pace of the story in that particular scene.

    In these panels, Peter Parker reflects on some memories of Gwen Stacy while he's cleaning out some stuff in his attic and coming across her picture.

    SpiderMan_Blue

    To the untrained eye, you may have sensed a feeling of regret and reflection, coldness and emptiness - and it wasn't merely the dialogue that evoked that feeling. The shades of blue and dramatic shadows helped intensify that feeling. Color is used to play upon the subconscious of readers. We associate colors with feelings - and feelings are also associated with temperature. Anger, excitement, intensity, love, and happiness are associated with warmth and heat. Sadness, anguish, lonliness, despair, regret and misery are associated with cooler temperatures.

    This temperature effect helps the colorist control the mood of the reader - if it is a tense action moment, perhaps the scene will have more reds and oranges to heighten the urgency. But a dramatic, sad scene like the one illustrated above will make use of subdued, cooler hues like blues and purples.

    Determine the mood within the panel, and choose the right color to amplify it. Being subtle in pencils, inks and dialogue works some of the time - but effective color can really drive home the point.

    Focal Points

    Now I'll show you how color can enhance this direction. Look at this panel from Skaar: Son of Hulk, and see where the focal points of each panel are.

    skaar

    The huge yellow blast behind Skaar in the first panel draws emphasis to that particular area on the panel. It is an intense scene with a number of active elements on the page - a chasm opening up, rocks being smashed and flying about, all from Skaar pounding the ground. You could easily emphasize one of the wrong elements and have the scene be interpreted differently. In this example, the emphasis is on the power of Skaar's impact. By using a fiery yellow blast, it also elevates the feeling of action and strength.

    If you look at the last panel, you see the emphasis is on the red figures in the background. Their anger and rage is intensified with the red and yellow fiery tones. If you couldn't tell they were pissed from the line drawings, you can sure figure it out now.

    Another effect used on this page is saturated colors - in the second panel, the figures in the background are of lesser importance, so their colors are muted and desaturated. Meanwhile, in the foreground, Skaar's leg appears much more prominent, partially because of the stronger line weight, but also because of the deeper, saturated color. The same effect is seen in the third panel - except this time, the background figures are prominent, and the foreground figures are subdued.

    Subconscious Themes

    As I mentioned earlier, color can be used to evoke feelings at a subconscious level through temperature and experiences from past associations. Another method of playing upon subconscious thought is through the use of polarization and dominance. Visually, the boldest color scheme is the primary color triad of RED-YELLOW-BLUE. Secondary to that is GREEN-ORANGE-VIOLET, and beyond that is the tertiary scheme of the in-between colors (YELLOW-GREEN, BLUE-VIOLET, RED-ORANGE etc)

    Here's an interesting observation you may not have noticed. Check every major superhero you know, and look at their color palette.

    Captain America - Red and Blue
    Spiderman - Red and Blue
    Iron Man - Red and Yellow
    Superman - Red, Yellow and Blue
    Shazam - Red and Yellow

    captain americalandSuperman2

    Now compare that to typical villains:
    Doctor Octopus - Green
    Dr. Doom - Green
    The Hobgoblin - Green and Orange
    The Green Goblin - Purple and Green
    Parallax - Orange and Green

    Green_goblin2

    Notice a pattern? The heroes are often outfitted in the dominant primaries, while their evil counterparts are in secondary colors. This subconscious color scheme forces you to believe that the hero is the most dominant. I'll bet some of you didn't notice that. Now, this isn't a cemented rule, but you can try that effect out in order to accentuate the main character in your next story.

    Overall Effects

    Smaller details such as warm glows, refracted light, mists and hazes, and environmental effects can also increase the dramatic effects in your panels. For example,

    batman

    this image of Batman standing amongst the shadows shows the city of Gotham in a brooding, mysterious blue-grey haze. There is additional contrast to the focal point (Batman) where a cool bluish-white glow surrounds the hero. This intensifies the dark background and makes the city look even more sinister.

    sun-glow

    In this image, the warm glow of the sun casts a number of warm colors this sullen warrior. The front of the character has been washed with cooler tones, perhaps to bring out an evil side, but the colored highlights from the light source in the rear create contrast through some subdued complementary juxtaposition (red-oranges-yellows / blue-green-purples). In addition to the glow of the scorching sun, there are some wisps of mist in the chasm behind the main character, creating depth and separation of the foreground and background elements.






    Assignment #45B - Cosmic Space Scene


    This is all about recalling previous assignments and combining them into a larger, more detailed deep space nebula/planet scenery.

    Using the techniques found in previous tutorials here and here, find new textures, produce a new star field, new planet(s) and go nuts creating a new highly-detailled nebula-solar-system.
    Send the final JPG image file to the instructor.

    The techniques in the three separate tutorials below will show you (in a new and slightly different method than before) how to get started to create an image similar to the final results for each lesson, although the images took several hours each to create with alot of additional fine detail work, you will still get the general idea as to how to approach it. Be creative, research for some inspiration, the goal is to develop a cool sci-fi interstellar space scene.

    As part of your arsenal of weapons, you can download and install this set of custom brushes with stars and particles built in: Star Brushes

    Go here to see a collection of 30 different tutorials for Creating Nebulas, Galaxies and Planets


    Below are a few different methods of creating planets and space scenes, they are very genralized, you need to be expreimental and add your own flare to each step, these are only meant to be rough guidelines.

    -Various techniques for creating a space scene-

    When you have your idea in place. Create a new document in Photoshop and fill it with black. Use a small soft brush to draw a few stars in the background. Change the brush size between 1 and 4 pixels.

    Find a stock photo of some thin and whispy clouds using the keywords cirrus or cirrostratus. Desaturate the image in Photoshop, then set the black point using the Levels window to render the whole sky black. Change the blending mode to Screen at 12%.

    Find another stock photograph, this time you'll need some kind of texture. A rock texture will make a great looking life-supporting planet with the moss representing the land mass, search for some on Google-Images. Draw a circular marquee over the whole area and copy into a new document.

    Go to Filter > Distort > Spherize and set the Amount to 100%. The distortion of the shape creates a three dimensional appearance to give the basic form of a planet.

    Paste the planet into the main document, then begin adding some layer styles. Start with an Outer Glow using a light blue, adjust the blending mode to Linear Light then change the glow amount and opacity to form a soft and thin atmospheric glow around the planet.

    Next, add an Inner Glow. Use a slightly darker blue and give the glow a larger size so it softly spreads inwards.

    Hold CTRL (CTRL for Windows) and click the thumbnail of the planet layer in the Layers window to load the selection. Fill this selection with black on a new layer, then move it to reveal a portion of the planet.

    Add a large Gaussian Blur to transform the black circle into shading on one side of the planet. Scale up the shadow to alter the amount of light and shadow.

    Dab a few spots of white over the lighter side of the planet using a soft brush. Change the layer's blending mode to Overlay.

    Use the same steps to form a nearby moon. Instead of a rock texture, this time search for a rusty surface texture image.

    When creating the shadows and highlights, remember to keep the position of the light source in mind and position the shading appropriately.

    Load a selection of the moon from the Layers palette and erase the highlights and shadows that extend beyond the edges of the moon.

    Continue adding moons and planets to lay out the scene. I've added another small moon orbiting the planet.

    Let's begin brightening up the scene with some awesome nebulas! Dab some pastel shades of pink and green across the document on a layer above the clouds, but below the planet and moons.

    Change this layer's blending mode to Color Dodge to allow the colours to interact with the cloud layer, creating a beautiful galactic atmosphere.

    You can't get any more realistic than a photograph, so find a stock image of a real nebula taken through a telescope. Find an image that features cool blues and has a field of bright stars already present in the scene. Paste it into the document and change the blending mode to screen to allow this shot to also interact with our digital nebula.

    Find a stock photograph of some more cirrus clouds. Give them the same treatment by desaturating the image and darkening the levels.

    Change the blending mode of the clouds layer to Color Dodge and tone down the opacity to 80%. We now have a series of meteoroids.

    Hunt down another stock image, this time featuring a bright lens flare. Cut out the flare and paste it into the main document.

    Darken the sky behind the flare to black, then change the blending mode to Screen to render the black area transparent.

    Move the flare into position so it's just creeping over the edge of the planet. Duplicate the layer to double the intensity of the light source.

    Dab one spot of white using a soft brush. Press CTRL+T and stretch the shape vertically.

    Position this long brush stroke over the light source to generate yet another subtle lens flare. Adjust the opacity to around 80%.

    Add a new black layer over the whole design, then erase out the centre. Scale up the layer slightly to form a vignette. Change the blending mode to Overlay.

    There you have it. Use this (and the other tutorials below) as a guide, create your own original scene.

    Here's another approach for a similar space scene creation, in this tutorial you can have two variations, check out both versions below. Remember to click on the image to see the full-scale versions of them. The planets' reflections will be fully adjustable depending on how you want to set up your scene. At the end, we will look at a few quick ways to give the image a completely different look.

    Version 1

    Version 1

    Version 2

    Version 2


    - Here's another technique -

    Let's get started!

    What you will need:

    1. To start, let's go and grab that downlaoded rust texture and open it up in Photoshop.

    Getting started

    Creating the large planet

    2. We are going to start off by creating our large planet. So, choose the Elliptical Marquee Tool in the Tools Panel and create a circle (holding down Shift to keep a perfect circle) that fills up as much of the area as possible without going off the edges of the document.

    3. We want to put that area beneath the circular marquee selection onto a new layer. Press Ctrl + J to duplicate the selection; this should automatically put the selected area onto a new layer.

    Creating the large planet

    4. We can go ahead and hide the original texture layer (click on the layer visibility icon on the left of the layer - it looks like an eye). Now, duplicate the circle layer we just made by pressing Ctrl + J. Go to Filters > Sketch > Bas Relief and use the settings that I have below - this will give us more of a planet texture.

    Creating the large planet

    5. Ctrl + click on the circle texture layer to select it. Go to Filter > Distort > Spherize and change the amount to 100%.

    6. Add the Spherize filter to the layer we just added the Bas Relief filter to as well.

    7. Move the texture layer above the Bas Relief layer and change the texture layer's Blend Mode to Overlay.

    Creating the large planet

    8. Now, we want our planet to have a little more contrast to it and we want it to be darker. Go into the Image > Adjustments > Levels (Ctrl + L) and adjust the Levels as I have it below.

    Creating the large planet

    9. Change our Background layer to black (#000000) before we go any further.

    10. We are now going to merge the two layers of our planet. To do this, Ctrl + click to select both layers, then click on the Link layers icon at the bottom of the Layers Panel to link both layers. Then, select the top layer and choose Layer > Merge Down or simply press Ctrl + E to merge them together into one layer.

    11. Now, we want to create a new group to put our planet in. Click on the Create new group icon (it looks like a folder) at the bottom of the Layers Panel. Once you create the group, drag your planet layer into it.

    Creating the large planet

    Adding an Outer Glow and Inner Glow layer style

    12. Now that we have our planet in our group, we are going to add some layer styles to the to it.

    13. Start by clicking the Add a layer style icon at the bottom of the Layers Panel and choosing on Outer Glow. Change your settings as I have them below (the color used is #3EB9F9).

    14. Now, add an Inner Glow layer style with the settings I have below using the same color as the Outer Glow layer style above (#3EB9F9).

    Adding an Outer Glow and Inner Glow layer style

    Adding a layer mask

    15. Click on the planet group to make it the active layer, and then click on the Add layer mask icon (bottom of the Layers Panel). Inside the planet group, Ctrl + click on the planet layer to get a marquee selection around it and then fill the mask layer we just created with black (#000000) using Edit > Fill (Shift + F5). You should have ended up with just the Outer Glow layer style showing through.

    Adding an Outer Glow and Inner Glow layer style

    Giving the planet a glowing edge

    16. To give our planet a glowing edge on one side, we want to move the mask. To do this we are going to click on the mask, then click on the Link layer icon in between the layer and the mask to unlink them. We can now move the mask layer using the Move Tool (V) without moving everything else.

    Giving the planet a glowing edge

    17. Lets go and give our mask a blur so there isn't such a defined line. Click on the mask layer, and go to Filter > Blur > Gaussian Blur. Change the blur's Radius option to 50px.

    Giving the planet a glowing edge

    18. The planet looks pretty good but we want to get rid of the rust color and give it more of a "blue-ish" look to blend it in with the glow. To do this we are going to click on the planet layer and open up the Hue/Saturation Image Adjustment dialog box by pressing Ctrl + U; alternatively, you can get to the Hue/Saturation Image Adjustment dialog box by choosing Image > Adjustments > Hue/Saturation.

    Giving the planet a glowing edge

    Here is what our planet should look like now.

    Giving the planet a glowing edge

    Setting up the space scene

    19. Now that we have finished our first planet, we can create a new document (Ctrl + N) in Photoshop to set up our scene. I'll create my new document with the canvas dimensions set at 1680px by 1050px.

    20. Fill the background of the new Photoshop document with black (#000000) and bring in the planet. First, link the planet group and the mask together by Ctrl + clicking on them in the layers and clicking on the Link layers icon (or right-click and choose Link layers). Then, drag the layers into the new Photoshop document; this will duplicate the layers into the new document. I reduced the size of the planet to about 95% for a better fit which you can do using Edit > Transform > Scale (but do what you think looks best).

    Adding some stars

    21. We are going to add some stars in our background. So first, create a new layer (Ctrl + Shift + N) and place it below the planet group.

    22. Go to Filter > Noise> Add Noise. Make sure that the Monochromatic option is checked and the Amount option is at about 30%.

    Setting up the space scene

    23. To get less white noise and more of a star look, we are going to adjust the Levels by going to Image > Adjustment > Levels (Ctrl + L) and changing the levels so they are something like what I have below. This will give us a higher contrast and make a lot of the noise go away.

    Setting up the space scene

    24. We don't want the stars to go in front of the black part of our planet, so add a layer mask to the stars layer. Ctrl + click on the planet layer to create a marquee selection around it, switch to the newly added layer mask, and then fill the selection with black (#000000) on the mask using Edit > Fill (Shift + F5).

    Setting up the space scene

    Giving the scene some realistic textures

    25. To get more of a spacey feel, we are going to go and grab the grunge paper texture from Zen Textures. Open the texture in Photoshop and bring it into our canvas.

    26. Use the Free Transform Tool (Ctrl + T) to rotate and resize the texture so that it fits the canvas. Remember to hold down Shift when you are resizing the texture to maintain the proportions of the texture image.

    27. Once we have the texture sized, we want to invert the texture image's color using Image > Adjustments > Invert (Ctrl + i). Then we are going to open up our Levels dialog box (Ctrl + L) to lower the amount of white in the texture. Drop the Opacity of this layer to somewhere around 45% for now.

    Giving the scene some realistic textures

    28. Repeat Step 24 (adding a layer mask) to get rid of the star texture that is in front of the planet.

    Adding a light source

    29. We'll leave the texture as it is for now and we'll add a light source coming from just behind the planet. To start, create a new layer (Ctrl + Shift + N), and bring it up the Layers Panel so it is at the top of all the layers. Using the Polygonal Lasso Tool, create a rough star-like shape, something like I have below.

    Adding a light source

    30. Go into Filter > Blur > Radial Blur and change the Amount option to 100 and press OK to apply the filter. This isn't quite going to do what we want it to, so we want to apply the filter again. We can do this easily by pressing Ctrl + F, which reapplies the most recent filter you've used, in this case the Radial Blur filter.

    31. Now we want to go to Filter >Blur > Gaussian Blur with the Radius option set to 20px.

    Adding a light source

    32. We want to duplicate the white area layer (Ctrl + J) and rotate the duplicated layer using the Free Transform option (Ctrl + T) until you get something like what I have below.

    Adding a light source

    33. Select one of the white light source layers-the one that is lowest in the Layer Panel-and add a Color Overlay to it by clicking on the Add a layer style icon at the bottom of the Layer Panel and choosing Color Overlay. Use a light blue color (#3EB9F9). You can use the Free Transform Tool to adjust the size and angle of this layer. Also, consider adjusting the Opacity option of the Color Overlay to one that suits your tastes. I brought the sides of mine in and moved it behind the planet a little more. After you're satisfied with the light source, move these two layers under the planet.

    Adding a light source

    Using a Lens Flare filter

    34. We are going to add a Lens Flare. To do this, we need to create a new layer, fill it with black (#000000) using Edit > Fill (Shift + F5), and then bring it to the top of all the layers.

    35. Hide that newly created black layer temporarily (click on the Eye icon beside it, which toggles the layer's visibility) so that we can set up some Guides for determining where the Lens Flare will be placed.

    36. Bring a Guide from the top ruler and the left ruler (press Ctrl + R to show and hide the rulers) so it makes sort of a crosshair at the middle of our glare. You can toggle your Guide's visibility by pressing Ctrl + ;. Setting up guides allows us to precisely place the Lens Flare.

    Using a Lens Flare filter

    37. Toggle the visibility of the black layer back on, and go to Filter > Render > Lens Flare. Try to line up the lens flare so that it is right at the intersecting point of the Guides we set up.

    38. So that our lens flare matches the rest of our image, let's adjust the Hue/Saturation. Press Ctrl+ U to open the Hue/Saturation dialog box and adjust the color of the Lens Flare using the settings below.

    Using a Lens Flare filter

    Create a smaller planet

    39. Now, we are going to create a smaller planet. Repeat Step 2 - 18 with a smaller circle. Since you're already familiar with the process of creating a planet by now, why don't you play around with the settings and options to experiment with different effects and textures? Also, don't forget to add the planet to the star and star texture masks that we did in Step 15 so that the stars aren't coming through.

    40. When you're done creating the smaller planet, place it into our space scene Photoshop canvas.

    Create a smaller planet

    Adding some "space dust"

    41. Now that we have both our planets, we are going to add some "space dust". To start, choose your Lasso Tool from the Tools Panel and change the Feather option (in the Options Bar) to 100px.

    42. Draw an organic, cloud-like shape in the middle of the two planets. It doesn't have to be perfect and if you have any sharp corners, the 100px feather will smoothen them out.

    Adding some "space dust"

    43. Create a new layer (Ctrl + Shift + N) behind everything except the stars and background texture. Set your foreground color to black (#000000) and background color to white (#FFFFFF) then go to Filter > Render > Clouds.

    44. Add a Gradient Overlay layer style by double-clicking on the newly created layer to open up the Layer Style dialog box and then checking the Gradient Overlay box. Create a cool blue color gradient with various hues and adjust your settings like I have below.

    Adding some "space dust"

    45. We are going to add a layer mask (click on the Add layer mask icon at the bottom of the layers panel) to the cloud layer because if you have some of the clouds showing in front of either one of the planets, we want to get rid of it.

    46. Choose the Brush Tool (B) from the Tools Panel, and then using a black (#000000) foreground color, start painting away the parts of the clouds that we don't want.

    Adding some "space dust"

    Adding a light reflection

    47. Now we are going to add some reflection from the light onto our planets; let's start with the smaller one. Ctrl + click on the small planet layer to create a marquee selection around it.

    48. Create a new layer at the top of the small planet group and fill it with a light blue color using Edit > Fill (Shift + F5); use a color that's something like #88D6FC. Since our group already has the mask, the blue fill will be applied to it as well. Drop the opacity of this new layer down to 40%.

    Adding a light reflection

    49. To get a bright highlight, we're going to recreate the marquee selection on the small planet by Ctrl + clicking on the layer. Then create another layer (Ctrl + Shift + N).

    50. Choose the Brush Tool (B) again with the Diameter option set to about 100px, Opacity option 20%, and Hardness option to 0%. Start painting in the front part of the planet that is facing the light source with a white color (#FFFFFF). You should get something like what I have below, something pretty subtle, but still noticeable.

    Adding a light reflection

    51. We are going to start giving our big planet a reflection as well. So first, like in the preceeding steps, we are going to create a new layer in the big planet group and fill with a blue color (#88D6FC) or something similar. Drop the opacity down of this layer to 70%.

    Adding a light reflection

    52. Lets get rid of some of the blue reflection because the light reflection is going to be right around the light source. To do this, we are going to add a layer mask.

    53. After adding the layer mask, set your foreground color to white (#FFFFFF) and background color to black (#000000). Now choose on the Gradient Tool (G) and set the gradient type option to Reflected Gradient (second to last gradient option). Click and drag the gradient from the middle of the light source down to the bottom of the canvas. This should get rid of the blue tint that is on the top and bottom of the big planet.

    Adding a light reflection

    54. Just as with the other planet, we are going to make a white area where the largest amount of highlight will be. Ctrl + click on the planet and create a new layer. Start painting with our same sized brush as in Step 50. Your reflections should look something like what I have below where it doesn't go too far around the planet and is brighter at the light source than the smaller planet.

    Adding a light reflection

    Some final adjustments and details

    55. I didn't really like the lens flare as I continued to work on the scene, so I adjusted it to get something a little better and more visible. The brightness of the new Lens Flare is set at 80% and at 105mm Prime instead of the 50-300mm Zoom that it was at before.

    Some final adjustments and details

    56. I'm going to go back to the background texture for the stars. Now that we have it in with everything else, Drop the opacity down to 30%. Using the mask that has already been applied to our background star texture, start painting away with our 20% opacity brush the "white-ish" areas at the bottom left because they look a little out of place. I'm not going to get rid of the areas completely, just dropping the opacity of them down some.

    Some final adjustments and details

    57. Now, we are going to put in some brighter stars to make the background pop a little bit. Create a new layer above the star texture layer and choose the Brush Tool (B) in the Tools Panel. Change the settings of the brush so that the Opacity option is at 100%, the brush's Diameter is at about 5px, and the Hardness is at 0%.

    58. Place a few dots/stars around the document in between the planets using white (#FFFFFF) as your foreground color.

    Some final adjustments and details

    59. Now, we are going to add some layer styles to the stars. First, add an Outer Glow layer style. Adjust the settings something as I have them below, using the color #3EB9F9. This will give our stars a nice subtle glow.

    Some final adjustments and details

    60. Nest, we'll add an Inner Glow layer style. This will give our stars a blue tint, while still maintaining the white center to give them a bright glowing look.

    61. Drop the opacity of the layer down to 70% to blend them into the background a little. We don't want them to look unnaturally bright or stand out too much.

    Some final adjustments and details

    62. Now, let's add a Photo Filter adjustment layer to make everything the same tone/color so it all blends well. Click on the Create a new fill or adjustment layer icon at the bottom of the Layers Panel (it's usually the fourth icon from the left) and choose Photo Filter. You can play around with the different filters until you get something you like. I used a Cooling Filter with the Density option set at 21%.

    Some final adjustments and details

    Alternate final result (Version 2)

    63. You may want the scene to have an aged, retro look. To do this, we need to hide the Photo Filter adjustment layer temporarily (click on the eye icon to toggle the layer's visibility off). Add a Hue/Saturation adjustment layer using the same method as adding a Photo Filter adjustment layer. Drop the Saturation option down to -50. Now go into our Photo Filter adjustment layer and change the Filter option to Sepia.

    Alternate final result (Version 2)

    We're done!

    So there we have it, a planet made from just textures and Photoshop with two possible outcomes.

    Version 1

    Version 1

    Version 2

    Version 2



    Here's another tutorial, another style and method of acheiving a starfield nebula, it's very generalized to just give you an idea, the whole purpose of this is to give you some techniques and ideas on how to use the Photoshop filters and tools in a creative way.

    Photoshop Stars

    Create a new Photoshop document. Minimum size of Height: 2000 pixels, Width: 1000 pixels, at 72 dpi, RGB color format.
    Follow the tutorial steps below to create the faint background stars. Again, depending on the size you choose the numbers may not work exactly as shown in the image samples, play around with all the settings at every step to get the effect you want, this whole tutorial is very general, it's up to you to create the space scene the way you want.

    Create monochromatic noise

    Image >> Adjust >> Brightness/Contrast. Play with settings until you get a result similar to above.

    Repeat the first step

    Repeat the brightness/contrast adjustment again, repeat these two steps repeatedly, 6-8 times tends to provide a nice dense yet realistic star field.

    Nebulas

    Create a new layer with a black background and add the difference cloud filter. Filters >> Render >> Difference clouds. Make sure to have your foreground and background colors to black/white which will give you the constrasty 'vain-like' effect. Press CTRL-F to repeat the filter multiple times until it looks detailed.

    Set the new cloud layer to the blending mode of Screen and set the Fill or Opacity to around 33.

    Merge the two layers together so you are left with only one. Then using the dodge and burn tools I simply used a round soft brush to paint values higher and lower to make things more dynamic.

    Add a colorized hue layer and select a color you would like to work with this will adjust the gray tones to new monochromatic tones. You may also choose to create multiple hue layers and mask them in order to vary the colors. Once finished merge all these layers to the bottom one.

    Using the color dodge tool with a small soft brush start very small ( around 2 or 3 pixels ) and click repeatedly until the are is white, make the brush slightly bigger, and press a few less times, make the brush bigger and repeat until it appears glowing.



    Now to put some of these techniques together.

    Nebula Lighting FX

    Step 1

    Create a new document, I'm using my computer screen's resolution (1440x900 pixels). Add a new Layer and fill it with any color then go to Layer>Layer Styles> Gradient Overlay. You can add a gradient layer as well, I simply prefer the Layer Styles.

    Space Lighting Effects in Photoshop | Abduzeedo - abducted by design

    Step 2 - Retro Colors

    Create a new layer and fill it with white, then go to Filter>Render>Lighting Effects. Change the style to RGB lights. Use Negative 60 for the Intensity, Narrow 96 for the focus, and for the other options keep the same.

    Space Lighting Effects in Photoshop | Abduzeedo - abducted by design

    Step 3

    Lets add some blur, go to Filter>Blur>Gaussian Blur. Use 80 pixels for the Radius. The last thing here will be change the Blend Mode to Overlay. Doing that the RGB color will be hardly visible but later on with the other layers it will work ;)

    Space Lighting Effects in Photoshop | Abduzeedo - abducted by design

    Step 4 - Creating Stars

    Creating Stars in Photoshop is something really easy. Create a new layer, fill it with black, and change the Blend Mode to Screen. After that go to Filter>Noise>Add Noise. Use 10% for the Amount, Gaussian for the Distribution and select Monochromatic. You will have a layer full of noise, then to create the start just change the levels of the layer, go to Image>Adjustment>Levels. For the Input Levels use 65, 1.00, 99. Doing that you will increase the black so just the bigger dots will appear, also you will increase the white, making the dots that appear brighter.

    Space Lighting Effects in Photoshop | Abduzeedo - abducted by design

    Step 5 - Nebula

    Now that we have the stars and the colors and some colors lets create the Nebula. To do that create a new layer and go to Filter>Render>Clouds. Make sure that your color were black and white for the background and foreground. Then just add some Layer Styles to do that go to Layer>Layer Style. First over the Blending Options, change the Blend Mode to Overlay. After that select Gradient Overlay. use Overlay for the Blend Mode and for the colors use a Cyan, Green, Yellow, and Red. Also change the Angle to 130º and the Scale to 49%.

    Space Lighting Effects in Photoshop | Abduzeedo - abducted by design

    Step 6 - Lens flare

    First, lets create a new layer and fill it with black, however, this time, add this layer in front of the background and beneath the other layers: (Stars and Nebula). Now go to Filter>Render>Lens Flare. This effect might be the most overused ever, like some people even say that using it you wil turn your design in an amateur piece. For me it's a nice filter and, if you use it right, it will give a nice touch to your image. For the settings use 100% Brightness and use 105mm Prime for the Lens Type.

    Space Lighting Effects in Photoshop | Abduzeedo - abducted by design




    More Photoshop Planets

    On two new layers, create two black circles which will become planets.

    With a planet selected take a round soft brush and press and drag along the outside of the selection which will fill in the lit side. Continue to play around with this, it takes careful lighting to get the desired effect.

    Select each planet and save it as a new selection for use later when merged with our bottom layer. Now merge the planets with the bottom layer.

    Now with the layers merged its easier to use the color dodge tool to brush the edge of the planets making them 'glow'.

    Use the lens flare filter and set the flare point to the lit point of the planet which adds nice depth to the image. More textures, more layers, more star clusters, more details, more lighting effects, comets, rings around the planet, go crazy. These techniques will get you heading in the right direction, the rest is up to you.

    With a couple more hours of work with layers, masks and filters, you could end up with something like this:

    final photoshop space result

    Have fun with it, the more you work at it, the sweeter it will look.
    Combining all thse technique, create your own original space scene!

    More Samples:

    final photoshop space result

    final photoshop space result

    final photoshop space result

    final photoshop space result

    final photoshop space result

    final photoshop space result





    Assignment #45C - Movie Poster Art


    Create a new Photoshop document - Dimensions: 27 x 40 inches (200 dpi resolution) for a standard poster layout size, now design YOUR OWN MOVIE POSTER. It can be of anything, in any style, in any technique. If you need to, go back and refresh you memory to the old tutorials to get familiar with Adjustment Layers, Masks, Filters, Blending Options.

    Also, you will most likely be searching for and editing photographs to add content and layers to your project, here's a quick guide on how to extract and isolate areas of your images to cut out and use for your purposes: Extraction Methods.

    Now plan out what your poster will be, you should do some rough sketches to visualize the layout on paper first to figure out the composition. Then begin to search for all the resources you will need. Find all the fonts, photo or illustration elements you'll require to put this poster together, it can be for an already existing movie, or for a completely made-up one. Have fun with it!

    Below are four links to 6 different tutorials, each one explores different facets, either creating a poster with lots of photo manipulations/collages or developing a classic retro B-movie poster design, or through a series of adjustment layers, lighting effects and high-contrast techniques creating a moody, horror based movie poster. The choice is yours.

    Do NOT use the tutorials below as the actual assignments, these are only guides to show you different styles and techniques. Once complete; send the final JPG image file to the instructor.

    Creating Your Own Crazy Movie Poster

    Creating an Intense Movie Poster

    Creating a High Impact Gig Poster Suitable for Screen-Printing

    Creating a Cool Poster Graphic, Creating a Typography Art Poster, and Creating a Funky Retro Poster

    Have fun with it! Get inspired by researching the layouts of other classic movie posters:

    http://lava360.com/showcases/100-most-astonishing-movie-posters/

    http://www.moviepostershop.com

    http://www.allposters.com

    Study these more modern and traditional-style posters:

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    Assignment #45D - Post-Apocalyptic City


    Using the tutorials shown below as reference, create your very own original Post-Apocalyptic City Scene. Utilize all the photo manipulation and editing techniques you have learned produce this city in ruins.

    Preparation

    All the photos I've used in the tutorial below are here. You may (and should) use your own photograph of a city, find one online, the more hi-res the better. Either way once the zip file downloads, extract all the files out of the ZIP file, you can browse through the images and install the Brushes into your Photoshop.

    Step 1

    Find and open the city image (in the zip file you just downloaded or which ever one intend to use), and save it under a different name (your name & assignment #). The first thing to do in order to achieve the appearance of the deserted, empty city, is to remove all signs of life, like people and lights. Use the Clone Stamp Tool and Brush Tool, which we'll be useful for finishing the details. Both tools should be soft-edged and have a size of 5 to 10 pixels.

    Step 2

    Now, in order to create the appearance of destruction, several actions need to be taken. First, change the appearance of the dark, blue banner (center-left of the image). Use the Brush Tool to erase most of the gold letters, and use the Clone Stamp Tool to remove the lower part of the banner.

    Step 3

    Open the flag image, and separate the flag from the background. Go to Select > Color Range to select all the blue pixels and press Delete. Use the parameters as in the image below.

    Select the Eraser Tool (large size and hardness set at 0%) and remove the side part of the flag.

    Finally, make the image monochromatic (Image > Adjustments > Black & White).

    Step 4

    Place the flag onto the surface of the main image. Use the Move Tool to move the layer into the appropriate position and the Eraser Tool to remove the unnecessary pixels.

    Then go to Image > Adjustments > Levels and set up as shown below.

    Step 5

    Use the following tools to finish the work here: Clone Stamp Tool, Eraser Tool, Brush Tool, Burn Tool, and Dodge Tool.

    Also select the Brush Tool and treat all other banners and flags in a similar way.

    Step 6

    Transform the windows now. Use the Brush Tool to remove some of the glass and alter the details. Apply some transformations with the Polygonal Lasso Tool (L) and Move Tool if you want to.

    Step 7

    Review the whole main image looking for areas where changes need to be made. When transforming the details, first mark them using the Polygonal Lasso tool, and subsequently cut out, paste in as new layers and transform them with the Move Tool. Use the Brush Tool during the process, if necessary.

    Step 8

    The last stage of creating an impression of destruction is removing flowers from the street. Paint all the flowers over with black, using the Brush Tool. Make up the missing parts of the flower pots with the Clone Stamp Tool, and add the shadows using the Burn Tool.

    Step 9

    Now we need to work on the textures. Create a new layer and go to Filter > Vanishing Point to apply the texture 1 onto the surface of asphalt. If you don't know how to use this filter, I recommend you read Alvaro's tutorial Getting to Grips with the Vanishing Point Filter before starting this step.

    Step 10

    Change the Blending Mode of the layer to Multiply. Select the Eraser Tool and remove the unnecessary parts of the texture.

    Finally place texture 2 onto the sidewalks in the same way.

    Step 11

    Overlay texture 3 over the buildings, in the way similar to the sidewalks and street, but do not use the Vanishing Point filter.

    Step 12

    The last texture to be overlaid on the street surface is the grass texture. Contrary to the previous ones, in this case set the Blending Mode to Overlay.

    Step 13

    Now we will use a large number of stock photos. They will help make our image more detailed and interesting. Place the images of the can, the can 2, the banana skin, the old newspaper, the grass, the bushes, the bushes 2 and the plants in the document, resize them and erase the backgrounds.

    Select the Burn Tool and apply some shadows.

    Next select the Brush Tool, change its Blending Mode to Color. Alter and adjust the new elements so that they coexist better with the texture and color of the main image.

    Step 14

    With a Brush Tool already selected, change its Blending Mode back to Normal and add the settings in the Brushes Panel as shown below.

    Paint some blades of grass, trying to make this as realistic as possible.

    Go to Image > Adjustments > Hue/Saturation using the settings below.

    Step 15

    At the end, use the Brush Tool, Burn Tool and Blur Tool in order to add more flora, and make the image more appealing and consistent.

    Step 16

    Select the Burn Tool and add some hard shadows on all the walls.

    Use the Brush Tool with the Blending Mode set to Color to add some
    green smudges.

    Step 17

    Change the Blending Mode of the Brush Tool back to Normal once again, and add the settings in the Brushes Panel, as shown below.

    Using a green color for the brush, add some flora on all the buildings.

    Use the Burn Tool and Dodge Tools to make highlights and shadows. This will enhance the effect of three-dimensionality.

    Step 18

    Add some green and flora on cars, boards and flower pots using the same methods. Look at the third image to see all the successive small steps of working on the white road sign.

    Step 19

    Import the photo of the clouds into the document and place it in the bottom part of the image.

    Next add a Mask to the Layer. Use the Pen Tool or the Magic Wand Tool to make a selection on the sky, next go Select > Inverse and Fill the selected area (of a mask, not an image) with black (using the Paint Bucket Tool).

    Step 20

    Go to Image > Adjustments > Black & White and use the default settings.

    Use the Burn Tool and the Dodge Tool to change the contrast of the clouds, if you want to. Finally, select Brush Tool to paint the clouds with a new hue. First set the brush to a big size (about 150 pixels), hardness set to 35%, and Blending Mode set to Color, and use some pastel shades.

    Step 21

    Without changing any of the brush settings, add some warm colors to the buildings and streets. At this point, your image should look like the one below.

    Step 22

    Download the Birds Brushes set and open them in Photoshop. Add a few birds in the sky using a proper size.

    Step 23

    Now it's time to add final effects to your image. At this moment you must have only one layer. Simply save your work as a JPG or go to Layer > Flatten Image to do that. Next go to Image > Adjustments > Levels and add the settings represented in the image below.

    Step 24

    Last but not least go to Filter > Render > Lighting Effects and set up as shown.

    Conclusion

    Well done! You've now seen the whole process of turning an image of a lively city into a state of decaying ruins.







    For a slightly different approach to creating modern ruins, this tutorial will show you the steps and tricks I used in turning Hong Kong harbor into a wasted reflection of itself.

    Basically, we're going to turn this:



    Into this:



    Let's begin!

    Any photoshopped image must start with a great source. Ruins are no exception. For my H2H with Norrit, we were limited to Non-American, Non-European cities. I chose Hong Kong. Ideally, you want a city with a recognizable landmark or building. This can get tricky, as your contest may have 18 New York entries and 20 from Paris. So, be aware that whatever city you choose may be duplicated. Impirnt your own style on whatever city you choose.


    After selecting a city, find a picture that displays a good view of the features you want to destroy. I would suggest using only images greater than 1024x768 in size. Using a tiny source image for this contest will make things very difficult when it comes time to put in detail.

    Here is our source image, a small crop for tutorial purposes:



    Let's talk for a moment about the source pictures for our destruction. I can almost guarantee you that typing "ruins" into Google will get you nothing better than the Parthenon or the Pyramids. While these are certainly ruins, they don't offer much help to those of us who have to ruin modern buildings. Modern materials require modern ruins. So, here is a quick list of words that will bring us modern destruction:



    • bombed

    • bombed out

    • destroyed

    • gutted

    • rubble

    It also helps to know your geopolitics. These words brought me the most useful images:

    • Belgrade

    • Grozny

    • Kosovo

    • Lebanon

    • Sarejevo

    • WTC

    I used 24 different images of rubble and destruction in my Hong Kong image. You don't need nearly that many, but you'll be happier with a greater variety to work from.

    We're almost ready to start butchering our buildings. First though, I find it helpful to have some organization. My final Photoshop file was over 50 layers deep, and I would have been lost had I not given the buildings names, like this:



    You can see that I only know the real name for one building. It doesn't matter, just as long as you can remember it. You just need to find tons of references from Google Images, grab lots of photos and start mashing them together.

    Let's start destroying!

    The first thing is to identify areas where you will be taking large chunks out of the building:



    Create a new layer. Set the Clone tool to "Use all Layers" and clone the sky and ground to create what we would see if a piece of the building wasn't there. Notice that the sky behind the Bank of China building isn't perfect. For this building, I was aware that I would be putting some rubble over that, so I didn't spend a ton of time getting it just right. You only need a nice backdrop to work from.

    Creating the destruction and rubble is perhaps the most time consuming bit of work.

    The first thing I'll show you is creating false structure. This is not always necessary, but it can add a sense of realism. Let's create some struts for the Bank of China building. I came across a picture on the net of this building under construction, so I have a good idea of what the insides looked like.

    Grab a rubble pick to make our struts. This'll do:



    Then, cloning from the rubble, create strips. These are the floors of the building. Copy these until you have a good amount, then rotate and place over the Bank like so:



    Pay close attention to the angles when creating false structure. You want it to match as closely as possible to the angle of the building.

    Next, eliminate a portion of the struts. This is where you get to be creative. Try to think as you are doing it what consequences your actions have. If you erase a floor here, the mass from the floor must have fallen somewhere, right? Maybe it took out a floor below. Maybe it just landed on the floor below, depositing rubble. Be creative, but don't be completely random. It's an interesting balancing act between chaos and structure.



    Now that you've created any false structure necessary, lets get to the real chaos.

    Open your rubble images, say, these three:




    Now this next part will be much easier if you have a tablet. A tablet's best feature is the ability to sense pressure. If you have a tablet, set your clone brush to "Shape Dynamics" with the Size jitter controled by the pen pressure. This will let you make very thin, light strokes. If you don't have a tablet, that's ok. Simply control the size of your brush by tapping quickly on the bracket keys. [ = decrease brush size, ] = increase brush size.

    Ok, create a new layer and clone some chaos from your rubble pile, like this:



    Use varying widths of stroke to create areas of light and darkness. Pay close attention to your shadows. You need to be aware of where the light in your scene is coming from, and where it will cast the shadows. In my scene, as in most, the light comes from above. Notice that in areas where surviving structure overhangs destroyed buildings, I have added shadows. I prefer to use cloned shadow area instead of simply painting black or using the burn tool. Using cloned shadow from a rubble pile will give you a more realistic effect.

    Continue cloning until you have something like this:



    Create new layers for each building, or set of buildings. This will help you control what you see, and will avoid destroying detail you have worked hard on.

    Try to pick a different source rubble pic for each building. Even before you start cloning, it can be helpful to adjust the hue and saturation on the rubble pic to more closely match the building you're destroying.

    Note also that I took some liberties with the actual look of the brick building as well as the short and busted. If you need to make adjustments to allow for more destruction, do so. This is your image. Who knows what kind of upgrades the buildings have had!

    Now that we have destroyed some facades and collapsed floors, lets add an element of age. The first thing to remember is that destruction is dirty. Clouds of dust in the air, acid rain and soot can make a place look absolutely filthy. Let's throw some on!

    I like to apply dirt and grime on a new layer, set to 'multiply' or 'darken' blend mode. Eyedrop a shadow color from your building. It's best to use this method instead of straight black, since the eyedrop will pick up on any hue present. Create a new layer and paint thin strips of color on and around ledges. Next, use the smudge tool to grab that color and smear it down, simulating the effect of rain carrying particles downward. You should come up with something like this:



    After you've done that, I like to apply some nice color to get a rust and soot effect. For my Hong Kong pic, I used a sheet of paper with coffee and tea stains. A texture like this will have lots of great detail that will further grime up the image. Select a few buildings and paste it over like this:



    Selectively erase in areas and get rid of anything that is jarring. Then, set the new texture layer to 'color burn', and drag the opacity down just a bit until it looks good, like so:



    Next, we want to simulate some oxidization and salt deposits from rain and sea. Grab a new texture pic. For mine, I used an image of white paint cracking on a wooden fence. Again, create a new layer and paste in the texture, like so:



    Erase any detail you don't want and set the layer's blend mode to 'soft light'. Decrease the opacity until you're happy with it. This should leave your building looking like this:



    Next, we're going to work on the water. First off, realize that any boats in the water may be sunk, or sitting lower. Raise the water level so that the boat appears to be taking on water. Additionally, remove any white water that exists. Your boat is not moving, and should not be creating a wake. Next, select a brownish color and paint some detail onto the water itself. Set the layer to darken mode to achieve this:



    Next, you're going to want to add some rust and age to the boat. Grab a new texture map. I used the paper with the coffee stains. Paste that over the boat and erase any unwanted detail. Set the layer at 'color burn' and decrease the opacity to arrive at this:



    You're almost done. We've got a good image, but we want to bring it all together with some post-effects.

    Use ctrl+shift+c to copy the entire image merged, or go to 'Edit >> Copy Merged'. Paste this at the top of your layers list.

    The first thing we want to adjust is saturation. Crank down the saturation about 25% to simulate a somewhat overcast day:



    Next, we want to make the image a bit more contrasty. I prefer to use 'Image >> Adjustments >> Selective color'. Using 'Brightness and Contrast' can affect saturation, and we don't want that. Selectively darken the blacks first, adding 5%. Next, edit the Neutrals, taking out 10% black. Additionally, for my image, I corrected a slight blue cast by taking out 3% cyan and adding 3% yellow. You should arrive at something like this:



    Finally, to give the entire image a sense of cohesiveness, and further add to the grimy feel, use 'Filters >> Sharpen' and 'Filters >> Noise' to sharpen the image and add a little noise. Don't go overboard, use sparingly to add some dirt. Do a final once over, selectively desaturating anything that pops too much.

    You've now got a finished product:



    Here's one last download for photo manipulation you can use for reference: Modern Ruins









    Conclusion

    Hope you had fun learning about Digital Painting and Photoshop Effects.

    If ever you need to be reminded of how to do certain
    techniques and operations, you can always come back,
    this site will always be here.

    Here's some essential links to save:

    For Graphic Designers:

    - Tips for Charging Clients for Services
    - Setting Your Rates for Freelance Work

    For Photographers:

    How to Set the Price for Your Photo Work

    3D/2D Animation & Design:

    Setting Your Rates for Freelance Projects

    For All Digital Artists:

    A Guide to Creating & Applying Textures

    A Basic Guide to Creating Custom Brushes

    A Guide to Creating Adjustment Layers

    A Guide to all Blend Modes

    A Complete Guide to the Use and Manipulation of Brushes

    Download Custom Brushes

    Another List of the Best Sites for Downloading Brushes

    Everything you wanted to know about creating your own color palettes

    Having trouble choosing nice color combinations?
    Color Scheme Designer
    Kuler Color Themes
    Aviary Color Editor


    Need to find some free textures?

    DeviantArt: This is usually a good first stop when looking for some texture inspiration. It's nice because a lot of the textures on the site can't be found anywhere else.

    Flickr: There are so many different textures on here it can be overwhelming at times, but a very good source of ideas and inspiration.

    CGTextures: This site hosts all kinds of textures in an easy to browse format.

    Zen Textures: A large assortment of high resolution textures.

    QTextures: An ever growing stock pile of amazing textures.

    Lost & Taken: A nice variety of detailed and colorful surface textures.

    Mega-Tex: Over 7000 great quality textures.

    Seamless Textures: A one stop resource for all of your seamless texture needs.

    Texturebits: Royalty free photo textures, for personal or commercial use.

    BittBox: A small but high-quality site for texture images.

    PatternWall: A collection of a few hundred patterns.

    Texture Warehouse and Texture Library are two simple sites with a few hundred textures of various types.

    Traditional art values applied to digital painting:
    Concept Art, Design, and Color Theory in Photoshop




    Actions

    Actions are a great way to save time. In short, actions are common processes done to a picture to achieve a certain look that have been compressed to one button. Yeah you heard right. ONE button. Pretty rockin.

    To access them, go to Window > Actions.

    There are tons of actions out there. It's a slippery slope, though. If you install too many you will be bogged down and spend all of your time playing with actions. My recommendation is to install these sets of actions. These have some nice and easy-to-use automated steps to enhance photos or add some cool effects. Here's a good how-to for installing them in these actions, and get familiar with them. After that, if you feel you need more, go for it. There's tons online, jut search for 'Photoshop Actions'

    Here's what this set offers:

    • Fresh and Colorful
    • Lovely and Ethereal
    • Soft & Faded
    • Old West
    • Vintage
    • B&W Beauty
    • PW's B & W Beauty
    • Boost
    • Quick Edge Burn
    • Define and Sharpen
    • Slight Lighten
    • Slight Sharpen
    • Flatten
    • Start all over!
    • Seventies
    • Colorized
    • Sunshine
    • Heartland
    • Sepia Tone
    • Warmer
    • Cooler
    • Dim the Lights
    • Sharpen THIS!
    • Bring on the eyes

    I'll be working with this picture of a dog.

    This picture is SOOC (straight out of the camera). I'll be applying a few actions to it just so you get the general feel.

    To execute an action, make sure the Actions palette is visible. If it isn't go to Window > Actions. Click once on the action you want to use in the actions palette, then click play at the bottom of the actions palette. Let it do it's thing and BOOM... it's like a whole new picture. Notice the new layer that was created in the layers palette. If you don't like the action, simply trash that layer by dragging it to the trash bin.

    Quick tip: if the action is "too much" you can take the opacity down in the layers palette. Just make sure you have the correct action layer selected in the layers palette.

    You can also mix actions to get the look you want. For example, on the next picture I used Boost (40% opacity), Colorized (61% opacity), and Warmer (100% opacity).

    In short, actions are the bomb diggity. Like, totally.





    How to install Custom Photoshop Brushes:




    STEP 1 - Put the .abr file you've downloaded onto the DESKTOP. If they are in a ZIP file, open the zip file and drag the .abr files on to your DESKTOP.

    STEP 2 - Open your Adobe Photoshop, select the Brush tool, go to option palette at the top of the screen and click on the icon next to "Brush:" to open the brush preset picker.

    Then click on little triangle in the right upper corner. Next on the list you choose 'Load Brushes'

    In the dialog box, click on DESKTOP, and choose the .abr file you want to load and your new brushes appear in the Brush palette and are just ready to go. If there's mulitple Brush files to choose from, you may have to repeat the process to load them all one at a time.

    To store all your Brushes in the one default folder:
    [On a Mac] Put the .abr file you've downloaded into this folder: Users/{username}/Library/Application Support/Adobe/Adobe Photoshop CS3/Presets/Brushes
    [on Windows] C:\Program Files\Adobe\Photoshop\Presets\Brushes.



    Ever wish there was a decent pencil brush in Photoshop? You can make one.

    1. Press F5 and start with this brush. It's one of the standard Photoshop brushes.



    2. In the Shape Dynamics section of the Brushes palette, set the Size Control to Pen Pressure and set the Angle jitter to 100%.



    3. Next, in the Brush Tip Shapes section, set the Spacing to something like 20%. Spacing will control what looks like paper-grain. (Note: as with all brushes, if the spacing is set too low, you run the risk of bogging down the speed performance of the brush...especially with large brushes.)



    This is the basic brush, but you can always add other dynamics. I'll often add an opacity control to the brush (found in "Other Dynamics"), so I can get the effect of a light touch.



    Remember, these dynamics can be adjusted depending upon your needs. For instance, if you don't want your pencil to come to a sharp point at low pressure, turn down the Size Control (from step 1). Or turn it off entirely.

    Here's a few pencil / marker and texture brushes I use for storyboarding.


    For further tutorials and step-by-step instructions on Digital Painting go here.

    That's pretty much it! Fire up that Wacom tablet, and go paint!



    The following is just a sample of how easily you can use Photoshop to create an illustration from scratch.

    1. The rough sketch, with a simple photoshop texture brush, I do a loose drawing to figure out the pose.




    2. I flop the drawing and make a cleaner, more refined pass.




    3. I rebuild the tricky parts to be sure of the construction and perspective.




    4. I produce the final drawing with a clean line and I improve on some parts (like the face).




    5. I start the base colors with the line above.




    6. Every part (face, jacket, hair, etc) on a separate level.




    7. Details - The face.




    8. Cheeks and nose.




    9. I add more colored-lines on surfaces to show overlap, drapery, and other details.




    10. With the gradient tool, I make a subtle color effect. and mask it to the shape of the character.




    11. I set the layer in screen mode and lower the opacity.




    12. I start the background with the basic color.




    13. I add the snow with a brush that looks like snow flakes.




    14. A white gradiant to suggest the snow on the floor.




    15. A quick shadow on the ground to set the character in the environment.




    16. A quick skyline of Paris.




    17. I add a new blank layer and add a noise filter.




    18. I lower the opacity and set it to color burn.




    19. I place a paper texture layer on top, and tinted blue.




    20. I set it to screen and lower the opacity.




    21. And voila!





    Good luck in your future of digital painting!